gptkbp:instance_of
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gptkb:Graphics_Processing_Unit
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gptkbp:api
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gptkb:Open_GL
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gptkbp:application
|
Gaming and multimedia
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gptkbp:architecture
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gptkb:Power_VR_architecture
Tile-based architecture
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gptkbp:clock_speed
|
Up to 200 MHz
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gptkbp:color
|
Tile-based rendering
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gptkbp:compatibility
|
Limited to specific devices
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gptkbp:developed_by
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gptkb:Imagination_Technologies
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gptkbp:development_tools
|
Available
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gptkbp:discontinued
|
gptkb:Yes
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gptkbp:driver
|
Available
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gptkbp:features
|
2 D and 3 D graphics acceleration
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gptkbp:first_released
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gptkb:2001
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gptkbp:fuel_economy
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gptkb:High
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gptkbp:graphics
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gptkb:Open_GL_ES_1.1
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gptkbp:graphics_apicompatibility
|
Open GL ES 1.0 and 1.1
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gptkbp:has_a_focus_on
|
Mobile and embedded applications
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR MBX Lite
|
gptkbp:integration
|
System on Chip (So C) designs
|
gptkbp:is_a_platform_for
|
gptkb:Embedded_Linux
|
gptkbp:key_feature
|
Low power graphics processing
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gptkbp:legacy
|
gptkb:Limited
|
gptkbp:manufacturer
|
Various semiconductor companies
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gptkbp:market_launch
|
gptkb:2001
|
gptkbp:market_position
|
Entry-level graphics solution
|
gptkbp:market_segment
|
Mobile gaming
|
gptkbp:memory_type
|
16-bit
|
gptkbp:monitors
|
2 D and 3 D
|
gptkbp:notable_features
|
Tile-based deferred rendering
|
gptkbp:performance
|
Moderate
Low power consumption
Low latency
Moderate for its time
Compared to competitors of its time.
|
gptkbp:population_density
|
Not supported
|
gptkbp:power_consumption
|
gptkb:Low
|
gptkbp:predecessor
|
gptkb:Power_VR_MBX
|
gptkbp:released
|
gptkb:2001
|
gptkbp:shader_model
|
Not applicable
|
gptkbp:successor
|
gptkb:Power_VR_SGX_series
gptkb:Power_VR_SGX
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gptkbp:supports
|
gptkb:Open_GL_ES_1.0
|
gptkbp:target_market
|
Embedded systems
|
gptkbp:targets
|
Smartphones and handheld consoles
|
gptkbp:texture
|
Supported
|
gptkbp:used_in
|
Mobile devices
|
gptkbp:video_output
|
Supported
|
gptkbp:bfsParent
|
gptkb:i_Phone_3_G
|
gptkbp:bfsLayer
|
5
|