gptkbp:instance_of
|
gptkb:shield
|
gptkbp:appears_in
|
gptkb:Metroid_Series
|
gptkbp:can_be_combined_with
|
gptkb:missile
|
gptkbp:charging_method
|
gptkb:Yes
|
gptkbp:has_impact_on
|
Energy Damage
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power Beam
|
gptkbp:is_a
|
Primary Weapon
|
gptkbp:is_associated_with
|
gptkb:Metroid_Franchise
Energy Management
Classic Gaming
|
gptkbp:is_available_in
|
gptkb:Metroid_Prime
gptkb:Metroid_Prime_2:_Echoes
gptkb:Metroid_Dread
gptkb:Metroid_II:_Return_of_Samus
gptkb:Metroid:_Other_M
gptkb:Metroid:_Samus_Returns
gptkb:Metroid_Fusion
|
gptkbp:is_characterized_by
|
Rapid Fire
Blue Color
Low Energy Cost
Standard Damage Output
|
gptkbp:is_described_as
|
Basic Energy Weapon
|
gptkbp:is_effective_against
|
Boss Fights
Weak Enemies
Weak Points
Strong Enemies
|
gptkbp:is_enhanced_by
|
gptkb:Mobile_Suit
|
gptkbp:is_featured_in
|
gptkb:Super_Smash_Bros.
|
gptkbp:is_first_weapon
|
gptkb:Yes
|
gptkbp:is_fundamental_to
|
Gameplay Mechanics
|
gptkbp:is_known_for
|
gptkb:Accessibility
gptkb:Simplicity
Versatility
Basic Functionality
Continuous Fire
|
gptkbp:is_often_compared_to
|
Other Weapons
|
gptkbp:is_part_of
|
gptkb:Arm_Cannon
gptkb:Samus's_Arsenal
gptkb:Samus's_Suit
gptkb:weapons
Gameplay Experience
Combat Strategy
Combat Mechanics
Weapon Loadout
|
gptkbp:is_recognized_as
|
Signature Weapon
|
gptkbp:is_used_in
|
gptkb:Combat
gptkb:game_mechanics
Puzzle Solving
Speedruns
|
gptkbp:is_used_to
|
Defeat Enemies
Clear Obstacles
Break Barriers
|
gptkbp:is_utilized_for
|
Environmental Interaction
|
gptkbp:is_utilized_in
|
gptkb:Exploration
Combat Scenarios
Enemy Encounters
Stealth Sections
|
gptkbp:landmark
|
gptkb:Samus_Aran
|
gptkbp:range
|
Long Range
|
gptkbp:upgrades
|
gptkb:Ice_Beam
Power Beam Upgrade
|
gptkbp:used_by
|
gptkb:Samus_Aran
|
gptkbp:bfsParent
|
gptkb:Mobile_Suit
|
gptkbp:bfsLayer
|
4
|