Pokémon: Conquest

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style anime-inspired
2 D sprites
gptkbp:associated_with over 200
gptkbp:character_classes various
gptkbp:character_customization limited
gptkbp:character_relationships important
gptkbp:combat_system grid-based
gptkbp:community_support active
gptkbp:critical_reception generally positive
gptkbp:developed_by gptkb:Tecmo_Koei
gptkbp:difficulty varied
gptkbp:events seasonal
gptkbp:expansion gptkb:none
gptkbp:fan_base dedicated
gptkbp:features gptkb:Pokémon
gptkb:historical_figures
gptkbp:game_awards gptkb:none
gptkbp:game_engine gptkb:custom_engine
gptkbp:game_length 15-30 hours
gptkbp:game_mechanics turn-based strategy
gptkbp:game_modes single-player
multiplayer
gptkbp:genre gptkb:role-playing_game
gptkbp:has_lore rich
gptkbp:in-game_currency gptkb:none
gptkbp:influenced_by strategy games
gptkbp:influences Japanese history
gptkbp:inspired_by gptkb:Nobunaga's_Ambition
gptkbp:localization English, Japanese, French, German, Spanish
gptkbp:main_character gptkb:guerrilla_warfare
gptkbp:merchandise limited
gptkbp:multiplayer gptkb:online_battles
gptkbp:music_composer gptkb:Yasuharu_Takanashi
gptkbp:narrative_style linear
gptkbp:number_of_warriors gptkb:17
gptkbp:platform gptkb:Nintendo_DS
gptkbp:published_by gptkb:The_Pokémon_Company
gptkbp:release_date March 2012
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sales over 1 million copies
gptkbp:sequel gptkb:none
gptkbp:setting Ransei region
gptkbp:updates none post-launch
gptkbp:user_interface intuitive
gptkbp:voice_acting minimal
gptkbp:bfsParent gptkb:Reshiram
gptkbp:bfsLayer 4