gptkbp:instance_of
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gptkb:video_game
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gptkbp:abilities
|
supernatural powers
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gptkbp:art_style
|
stylized
stylized visuals
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gptkbp:character_customization
|
limited
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gptkbp:character_design
|
unique
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gptkbp:character_motivation
|
gptkb:revenge
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gptkbp:character_relationships
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gptkb:complex
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gptkbp:combat_pacing
|
gptkb:fast
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gptkbp:combat_system
|
real-time
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:From_Software
|
gptkbp:difficulty
|
adjustable
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gptkbp:difficulty_levels
|
moderate
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gptkbp:enemy_types
|
gptkb:Demon
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gptkbp:environment
|
destructible
|
gptkbp:fighting_style
|
fast-paced
|
gptkbp:game_awards
|
gptkb:none
|
gptkbp:game_engine
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gptkb:custom_engine
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gptkbp:game_features
|
boss battles
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gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
hack and slash
combo system
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_replayability
|
moderate
|
gptkbp:game_setting
|
gptkb:fantasy_world
|
gptkbp:game_world
|
open-ended
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
high-quality
|
gptkbp:has_lore
|
rich
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influences
|
gptkb:Japanese_folklore
|
gptkbp:inspiration
|
gptkb:theater
|
gptkbp:launch_platform
|
gptkb:none
|
gptkbp:level_design
|
linear
|
gptkbp:main_character
|
Raikoh
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
mythical quest
|
gptkbp:narrative_theme
|
gptkb:Japanese_folklore
|
gptkbp:platform
|
gptkb:Xbox
|
gptkbp:player_development
|
leveling up
|
gptkbp:players
|
gptkb:Raikoh_the_Demon_Slayer
limited
third-person
|
gptkbp:publisher
|
gptkb:Microsoft_Game_Studios
|
gptkbp:rating
|
T for Teen
|
gptkbp:release_date
|
October 2002
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Otogi_2:_Immortal_Warriors
|
gptkbp:setting
|
mythical Japan
|
gptkbp:sound
|
immersive
|
gptkbp:soundtrack
|
orchestral
|
gptkbp:themes
|
redemption
|
gptkbp:voice_acting
|
gptkb:Japanese
|
gptkbp:bfsParent
|
gptkb:Xbox
|
gptkbp:bfsLayer
|
4
|