Open GL Shading Language (GLSL) 4.30

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:software
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Open_GL_4.3
gptkbp:allows matrix operations
user-defined functions
vector operations
texture sampling
gptkbp:based_on C-like syntax
gptkbp:enhances shader programming
https://www.w3.org/2000/01/rdf-schema#label Open GL Shading Language (GLSL) 4.30
gptkbp:includes functions
data types
control flow statements
built-in variables
gptkbp:is_compatible_with gptkb:Open_GL_4.3
cross-platform development
gptkbp:is_designed_for GPU programming
gptkbp:is_essential_for modern graphics programming
gptkbp:is_influenced_by previous GLSL versions
gptkbp:is_maintained_by gptkb:Khronos_Group
gptkbp:is_often_used_in gptkb:video_game
gptkb:museum
3 D applications
gptkbp:is_part_of graphics pipeline
gptkbp:is_used_for shader debugging
shader compilation
shader optimization
gptkbp:is_used_in real-time rendering
graphics programming
gptkbp:is_utilized_in data visualization
educational tools
virtual reality applications
augmented reality applications
scientific visualization
simulation applications
gptkbp:latest_version 4.30
gptkbp:part_of gptkb:Open_GL_4.3
gptkbp:provides high-level shading language features
gptkbp:released gptkb:2012
gptkbp:supports arrays
structures
atomic operations
compute shaders
samplers
instancing
vertex shaders
geometry shaders
multisampling
shader storage buffer objects
fragment shaders
tessellation shaders
image load/store
precision qualifiers
uniform variables
varying variables