Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:physicist
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Bullet_Physics
|
gptkbp:developer |
gptkb:Russell_Smith
|
gptkbp:first_released |
gptkb:2001
|
gptkbp:has_feature |
open-source
real-time simulation multi-threading support extensible architecture support for debugging tools support for integration with other libraries support for visualization tools joint constraints support for vehicle dynamics support for user-defined forces support for various geometries support for fluid dynamics support for constraints integrated with Open GL support for character physics support for collision filtering support for compound shapes support for convex hulls support for damping support for dynamic bodies support for fixed time steps support for friction support for gravity support for height fields support for kinematic bodies support for motorized joints support for ray casting support for restitution support for rigid body physics support for sensor simulation support for simulation of joints support for simulation of large worlds support for soft body physics support for spring-damper systems support for static bodies support for terrain simulation support for time stepping support for triangle meshes support for user-defined shapes support for variable time steps support for various physics algorithms user-defined collision detection |
https://www.w3.org/2000/01/rdf-schema#label |
Open Dynamics Engine
|
gptkbp:language |
gptkb:C++
|
gptkbp:latest_version |
2.4.0
|
gptkbp:license |
gptkb:GNU_Lesser_General_Public_License
|
gptkbp:platform |
cross-platform
|
gptkbp:supports |
collision detection
rigid body dynamics soft body dynamics |
gptkbp:used_in |
game development
robotics simulation |
gptkbp:website |
http://www.ode.org
|
gptkbp:written_in |
gptkb:C
|