gptkbp:instanceOf
|
video game
|
gptkbp:alliance
|
various
|
gptkbp:associatedWith
|
rich and varied
|
gptkbp:awards
|
nominated for several
|
gptkbp:challenges
|
integrated into gameplay
|
gptkbp:character
|
Dan_Atoine
|
gptkbp:characterDevelopment
|
dynamic
|
gptkbp:characterTraits
|
limited
|
gptkbp:community
|
active fan community
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:culturalHeritage
|
numerous
|
gptkbp:currency
|
credits
|
gptkbp:design
|
non-linear
|
gptkbp:developer
|
Quantic Dream
|
gptkbp:environment
|
open world
|
gptkbp:fanBase
|
cult following
|
gptkbp:game_mechanics
|
exploration and interaction
soul-switching
|
gptkbp:gameFeatures
|
Quantic Dream's proprietary engine
|
gptkbp:gameLength
|
approximately 10-15 hours
|
gptkbp:gameplay
|
third-person perspective
|
gptkbp:genre
|
action-adventure
|
gptkbp:has_a_role_in
|
varied throughout the game
|
gptkbp:influence
|
in the development of narrative-driven games
|
gptkbp:influenced
|
later Quantic Dream titles
|
gptkbp:influences
|
gptkb:Blade_Runner
|
gptkbp:inspiration
|
gptkb:Philip_K._Dick
|
gptkbp:legacy
|
considered a classic by some
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
no
|
gptkbp:narrativeStyle
|
existentialism
|
gptkbp:notable_feature
|
soul-switching mechanic
|
gptkbp:platforms
|
gptkb:Microsoft_Windows
gptkb:Dreamcast
|
gptkbp:plot
|
complex and layered
|
gptkbp:previousName
|
impact gameplay
affect story outcome
|
gptkbp:publisher
|
gptkb:Eidos_Interactive
|
gptkbp:releaseRegion
|
worldwide
|
gptkbp:releaseYear
|
December 17, 1999
|
gptkbp:sequel
|
Omikron:_The_Nomad_Soul_2_(unreleased)
|
gptkbp:setting
|
futuristic_city_of_Omikron
|
gptkbp:soundtrack
|
gptkb:David_Bowie
notable
|
gptkbp:style
|
3D graphics
surrealistic
|
gptkbp:supportRole
|
real-time
|
gptkbp:theme
|
identity and reality
|
gptkbp:updates
|
received patches post-launch
|
gptkbp:viewpoint
|
available in some sections
|
gptkbp:voiceActor
|
featured
|