Nintendo Proprietary Engine

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Pikmin_Leader_2
gptkb:Super_Mario_3_D_World_+_Bowser's_Fury
gptkb:Pikmin_3
gptkbp:developed_by gptkb:video_game
game development
gptkbp:features gptkb:musician
gptkb:physicist
gptkb:software
gptkbp:first_introduced gptkb:Super_Mario_64
gptkbp:has networking features
multiplayer capabilities
https://www.w3.org/2000/01/rdf-schema#label Nintendo Proprietary Engine
gptkbp:is_compatible_with gptkb:Nintendo_consoles
gptkb:aircraft
gptkb:engine
gptkbp:is_known_for user-friendly interface
real-time rendering
environmental effects
high frame rates
dynamic lighting
advanced AI
character animation
robust documentation
extensive toolset
seamless world design
gptkbp:is_optimized_for gptkb:Nintendo_hardware
gptkbp:is_supported_by third-party developers
Nintendo developers
gptkbp:is_used_in gptkb:Bayonetta_3
gptkb:Splatoon_2
gptkb:Metroid_Prime_4
gptkb:Wario_Ware:_Get_It_Together!
gptkb:Xenoblade_Chronicles_2
gptkb:Octopath_Traveler
gptkb:Pikmin_3_Deluxe
gptkb:Luigi's_Mansion_3
gptkb:Animal_Crossing:_New_Horizons
gptkb:Bravely_Default_II
gptkb:Fire_Emblem:_Three_Houses
gptkb:Metroid_Dread
gptkb:Super_Mario_Odyssey
gptkb:Super_Smash_Bros._Ultimate
gptkb:Hyrule_Warriors:_Age_of_Calamity
gptkb:Mario_Kart_8_Deluxe
gptkb:The_Legend_of_Zelda:_Breath_of_the_Wild
gptkbp:known_for high-quality graphics
innovative gameplay mechanics
gptkbp:predecessor gptkb:Nintendo_Switch_Engine
gptkbp:successor N64 Engine
gptkbp:supports AR technology
VR technology
3 D graphics
2 D graphics
gptkbp:used_in Nintendo games
gptkbp:utilizes C++ programming language
Shader programming