Statements (46)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Heavenly_Sword
|
gptkbp:developed_by |
gptkb:Ninja_Theory
|
gptkbp:enhances |
player immersion
|
gptkbp:features |
real-time rendering
physics simulation dynamic lighting advanced animation system |
gptkbp:first_released |
gptkb:2017
|
gptkbp:has |
gptkb:document
tutorials sample projects active community |
https://www.w3.org/2000/01/rdf-schema#label |
Ninja Theory Engine
|
gptkbp:integrates_with |
gptkb:book
visual effects tools |
gptkbp:is |
scalable
constantly updated designed for AAA studios designed for indie developers open to collaboration |
gptkbp:is_compatible_with |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S |
gptkbp:known_for |
immersive storytelling
high-quality graphics character-driven gameplay |
gptkbp:offers |
debugging tools
real-time editing profiling tools |
gptkbp:provides |
toolset for developers
|
gptkbp:supports |
gptkb:musician
gptkb:studio modular architecture multi-platform development AI-driven character behavior |
gptkbp:used_in |
gptkb:Hellblade:_Senua's_Sacrifice
gptkb:Bleeding_Edge gptkb:Enslaved:_Odyssey_to_the_West gptkb:Dm_C:_Devil_May_Cry |
gptkbp:utilizes |
C++ programming language
GPU acceleration Shader programming |