gptkbp:instanceOf
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video game
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gptkbp:awards
|
gptkb:Gamescom_Award_for_Best_PlayStation_4_Game
gptkb:BAFTA_Games_Award_for_Best_Game
gptkb:BAFTA_Games_Award_for_Best_Performer_in_a_Leading_Role
gptkb:BAFTA_Games_Award_for_Best_Audio_Achievement
gptkb:D.I.C.E._Award_for_Outstanding_Achievement_in_Character
|
gptkbp:budget
|
around $10 million
|
gptkbp:criticalReception
|
highly acclaimed
|
gptkbp:developer
|
3 years
Ninja Theory
|
gptkbp:drawings
|
motion capture technology
|
gptkbp:engine
|
gptkb:Unreal_Engine_4
|
gptkbp:gameFeatures
|
gptkb:David_García_Díaz
gptkb:Tameem_Antoniades
Viking Age
Ninja Theory
|
gptkbp:gameLength
|
approximately 8-10 hours
|
gptkbp:gameMechanics
|
exploration
combat
puzzle-solving
narrative-driven
mythical and psychological elements
|
gptkbp:genre
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action-adventure
psychological horror
|
gptkbp:influences
|
real-life experiences of mental illness
|
gptkbp:inspiration
|
gptkb:Norse_mythology
gptkb:Celtic_mythology
Senua's_journey
|
gptkbp:mainCharacter
|
Senua
|
gptkbp:multiplayer
|
single-player
|
gptkbp:narrativeStyle
|
mental illness
Senua's_mental_health
|
gptkbp:platforms
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:PlayStation_4
|
gptkbp:publisher
|
Ninja Theory
|
gptkbp:releaseDate
|
April 11, 2019
August 8, 2017
|
gptkbp:releaseFormat
|
gptkb:Xbox_One
PC
Switch
PS4
|
gptkbp:releaseYear
|
2017
|
gptkbp:research
|
collaboration with neuroscientists
|
gptkbp:sells
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Senua's_Saga:_Hellblade_II
|
gptkbp:setting
|
gptkb:Norse_mythology
|
gptkbp:soundtrack
|
gptkb:Duncan_Watt
|
gptkbp:style
|
realistic
|
gptkbp:teamAchievements
|
third-person
|
gptkbp:voiceActor
|
Melina Juergens
|