gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Namco_System_246
|
gptkbp:alias
|
2x, 4x
|
gptkbp:api
|
gptkb:Open_GL_1.3
|
gptkbp:architectural_style
|
gptkb:NVIDIA_Ge_Force
|
gptkbp:connects
|
AGP 4x
|
gptkbp:cooling_system
|
Active cooling
|
gptkbp:direct_xsupport
|
gptkb:Direct_X_8.0
|
gptkbp:economic_impact
|
Pioneered shader technology
|
gptkbp:end_of_life
|
gptkb:2004
|
gptkbp:engine
|
57 million
|
gptkbp:final_score
|
10000+
|
gptkbp:form_factor
|
gptkb:DJ
|
gptkbp:gpu
|
150 nm
NVIDIASLI
|
gptkbp:home_port
|
DVI, VGA
|
https://www.w3.org/2000/01/rdf-schema#label
|
NVIDIA Ge Force 3
|
gptkbp:involved_units
|
gptkb:4
|
gptkbp:is_compatible_with
|
gptkb:Windows_XP
|
gptkbp:legacy
|
Limited support
Compatible with older titles
|
gptkbp:manufacturer
|
gptkb:DJ
|
gptkbp:market
|
$399
|
gptkbp:market_segment
|
High-end gaming
|
gptkbp:notable_driver
|
NVIDIA drivers
|
gptkbp:notable_features
|
First to support Direct X 8.0
|
gptkbp:overclocking_support
|
Moderate
|
gptkbp:performance
|
gptkb:High
High for its time
|
gptkbp:population
|
Pixel Shader 1.1
Vertex Shader 1.0
|
gptkbp:power_consumption
|
60 W
|
gptkbp:ram
|
gptkb:CEO
64 MB
256 MB
8.8 GB/s
|
gptkbp:related_model
|
Shader Model 1.1
|
gptkbp:release_date
|
gptkb:2001
|
gptkbp:released
|
Introduced programmable shaders
|
gptkbp:resolution
|
2048x1536
|
gptkbp:speed
|
200 M Hz
460 M Hz
|
gptkbp:successor
|
gptkb:2002
gptkb:NVIDIA_Ge_Force_4
|
gptkbp:title
|
gptkb:Doom_3
gptkb:Quake_III_Arena
gptkb:Halo:_Combat_Evolved
gptkb:Counter-Strike_1.6
gptkb:Unreal_Tournament_2003
|
gptkbp:user_base
|
PC gamers
|