gptkbp:instance_of
|
gptkb:Acoustic
|
gptkbp:can_be_used_with
|
low-end hardware
|
gptkbp:developed_by
|
gptkb:NVIDIA
|
gptkbp:enhances
|
visual fidelity
|
gptkbp:first_introduced
|
gptkb:2012
|
https://www.w3.org/2000/01/rdf-schema#label
|
NVIDIA FXAA
|
gptkbp:improves
|
image quality
|
gptkbp:is_adopted_by
|
game studios
|
gptkbp:is_applied_in
|
real-time rendering
|
gptkbp:is_available_in
|
game settings
|
gptkbp:is_compared_to
|
TAA
|
gptkbp:is_compatible_with
|
gptkb:Open_GL
gptkb:Direct_X
|
gptkbp:is_considered
|
user-friendly
a cost-effective solution
a standard feature
a modern solution
post-processing effect
|
gptkbp:is_discussed_in
|
gaming forums
|
gptkbp:is_evaluated_by
|
gamers
graphics analysts
graphics reviews
|
gptkbp:is_implemented_in
|
graphics drivers
game engines
|
gptkbp:is_integrated_with
|
various software applications
|
gptkbp:is_known_for
|
performance efficiency
|
gptkbp:is_noted_for
|
low latency
|
gptkbp:is_often_compared_to
|
FXAA 2.0
|
gptkbp:is_often_used_in
|
first-person shooters
open-world games
|
gptkbp:is_opposed_by
|
traditional anti-aliasing methods
|
gptkbp:is_part_of
|
gptkb:NVIDIA_Game_Works
gptkb:NVIDIA's_graphics_architecture
NVIDIA graphics technology
NVIDIA's driver updates
NVIDIA's graphics pipeline
NVIDIA's visual enhancement suite
|
gptkbp:is_promoted_by
|
NVIDIA marketing
|
gptkbp:is_recognized_as
|
a key technology
|
gptkbp:is_recognized_for
|
dynamic resolution scaling
|
gptkbp:is_recommended_by
|
gptkb:game_developers
MSAA
|
gptkbp:is_supported_by
|
gptkb:NVIDIA_GPUs
NVIDIA control panel
|
gptkbp:is_tested_for
|
graphics benchmarks
other anti-aliasing techniques
game development environments
|
gptkbp:is_used_for
|
smoothing edges
|
gptkbp:is_used_in
|
gptkb:video_games
|
gptkbp:is_utilized_for
|
visual performance
|
gptkbp:is_utilized_in
|
console gaming
mobile gaming
3 D rendering
|
gptkbp:reduces
|
jagged edges
|
gptkbp:bfsParent
|
gptkb:NVIDIA_Quadro_K_Series
gptkb:ZOTAC_Gaming_Ge_Force_GTX_700_Series
gptkb:NVIDIA_Maxwell
|
gptkbp:bfsLayer
|
6
|