Properties (52)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game
|
gptkbp:canBe |
to different rules
using game theory using heaps or piles |
gptkbp:canCreate |
by computers
|
gptkbp:component |
objects such as stones or matches
|
gptkbp:culturalEvents |
in various societies
|
gptkbp:educationalPrograms |
Nim-sum
|
gptkbp:famousFor |
mathematics and computer science
|
gptkbp:firstAwarded |
19th century
|
gptkbp:hasAbstract |
for first and second players
|
gptkbp:hasEstablished |
extensively in academia
|
gptkbp:hasHistoricalSignificance |
in game theory research
|
gptkbp:hasVariants |
such as misère NIM
|
https://www.w3.org/2000/01/rdf-schema#label |
NIM
|
gptkbp:isA |
strategy game
mathematical puzzle zero-sum game |
gptkbp:isAvailableIn |
different cultural contexts
|
gptkbp:isConsidered |
a classic game
a game of skill a two-player game |
gptkbp:isDisplayedOn |
online
various formats different rulesets tournaments offline various platforms children and adults alike different numbers of heaps different types of objects |
gptkbp:isKnownFor |
its simplicity
|
gptkbp:isOftenMadeWith |
in computer science courses
|
gptkbp:isOftenUsedIn |
mathematical competitions
game theory literature |
gptkbp:isPartOf |
combinatorial game theory
recreational mathematics |
gptkbp:isPopularAmong |
students
|
gptkbp:isRelatedTo |
the_Sprague-Grundy_theorem
|
gptkbp:isSimilarTo |
other combinatorial games
|
gptkbp:isUsedBy |
problem-solving skills
|
gptkbp:isUsedIn |
psychological studies
teaching strategy |
gptkbp:isUtilizedFor |
experienced players
|
gptkbp:notableGames |
Miserable Nim
|
gptkbp:origin |
ancient_China
|
gptkbp:previousName |
2 or more
|
gptkbp:requires |
logical thinking
|
gptkbp:scope |
be the player to take the last object
|
gptkbp:strategicGoals |
binary representation of heap sizes
|
gptkbp:type |
strategy
|
gptkbp:variant |
multiple versions exist
|