misère Nim

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instanceOf game
gptkbp:analyzes analyzed using game trees
gptkbp:automated analyzed for algorithmic efficiency
gptkbp:availableFormats can be played on various online platforms
gptkbp:caseOutcome some configurations remain unsolved
gptkbp:character skill level affects game dynamics
gptkbp:community has a community of enthusiasts
gptkbp:culturalImpact has influenced other games and strategies
gptkbp:decidedBy involves critical decision making
gptkbp:duration Can be analyzed using combinatorial game theory.
complexity increases with more players
gptkbp:education used to teach strategic thinking
valuable for teaching logical reasoning
gptkbp:endsAt ends when no objects remain
gptkbp:famousFor mathematics and computer science
gptkbp:game_mechanics high variability in gameplay outcomes
gptkbp:gameFeatures can be represented in various notations
influences game design principles.
requires physical or digital components
rules can vary by region or group
studied in combinatorial game theory
gptkbp:goal Be the player who forces the opponent to take the last object.
force the opponent to take the last object
gptkbp:hasOccupation has a vibrant community of players and theorists
gptkbp:hasPlayer depends on initial configuration
gptkbp:historicalEvent has a rich history in game theory
gptkbp:historicalSignificance has roots in ancient games
https://www.w3.org/2000/01/rdf-schema#label misère Nim
gptkbp:intelligence enhances cognitive skills in players
gptkbp:isA variant_of_Nim
gptkbp:isCelebratedFor often analyzed for optimal strategies
gptkbp:notable_player 2 or more
2 or more players.
gptkbp:notableGames Nim
includes other misère games
gptkbp:numberOfHoles presents various mathematical challenges
gptkbp:origin Derived_from_the_traditional_Nim_game.
derived_from_traditional_Nim
gptkbp:playsFor varies based on player skill and strategy
gptkbp:previousName involves direct interaction between players
gptkbp:relatedPatent winning strategy
some configurations have known solutions
gptkbp:relatedTo Nim game.
gptkbp:researchAndDevelopment strategies evolve with player experience
gptkbp:researchInterest used in algorithm design
of interest in academic research
gptkbp:rules Players take turns removing objects from piles.
gptkbp:structureType can use stones, coins, or other items
gptkbp:styleOfPlay requires foresight and planning
gptkbp:tactics Involves careful planning and foresight.
requires optimal play
requires tactical play to succeed
gptkbp:teamAchievements determined by player choices
experience influences game performance
gptkbp:technology can be programmed for AI play
gptkbp:theory has interesting mathematical properties
gptkbp:turnsPro is a turn-based game
gptkbp:type combinatorial game
gptkbp:variant multiple variations exist
misère versions of other games
Has_different_rules_compared_to_standard_Nim.
gptkbp:winner avoid taking the last object
gptkbp:youth_tournaments can be played in competitive settings