Statements (63)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game
|
gptkbp:analyzes |
analyzed using game trees
|
gptkbp:automated |
analyzed for algorithmic efficiency
|
gptkbp:availableFormats |
can be played on various online platforms
|
gptkbp:caseOutcome |
some configurations remain unsolved
|
gptkbp:character |
skill level affects game dynamics
|
gptkbp:community |
has a community of enthusiasts
|
gptkbp:culturalImpact |
has influenced other games and strategies
|
gptkbp:decidedBy |
involves critical decision making
|
gptkbp:duration |
Can be analyzed using combinatorial game theory.
complexity increases with more players |
gptkbp:education |
used to teach strategic thinking
valuable for teaching logical reasoning |
gptkbp:endsAt |
ends when no objects remain
|
gptkbp:famousFor |
mathematics and computer science
|
gptkbp:game_mechanics |
high variability in gameplay outcomes
|
gptkbp:gameFeatures |
can be represented in various notations
influences game design principles. requires physical or digital components rules can vary by region or group studied in combinatorial game theory |
gptkbp:goal |
Be the player who forces the opponent to take the last object.
force the opponent to take the last object |
gptkbp:hasOccupation |
has a vibrant community of players and theorists
|
gptkbp:hasPlayer |
depends on initial configuration
|
gptkbp:historicalEvent |
has a rich history in game theory
|
gptkbp:historicalSignificance |
has roots in ancient games
|
https://www.w3.org/2000/01/rdf-schema#label |
misère Nim
|
gptkbp:intelligence |
enhances cognitive skills in players
|
gptkbp:isA |
variant_of_Nim
|
gptkbp:isCelebratedFor |
often analyzed for optimal strategies
|
gptkbp:notable_player |
2 or more
2 or more players. |
gptkbp:notableGames |
Nim
includes other misère games |
gptkbp:numberOfHoles |
presents various mathematical challenges
|
gptkbp:origin |
Derived_from_the_traditional_Nim_game.
derived_from_traditional_Nim |
gptkbp:playsFor |
varies based on player skill and strategy
|
gptkbp:previousName |
involves direct interaction between players
|
gptkbp:relatedPatent |
winning strategy
some configurations have known solutions |
gptkbp:relatedTo |
Nim game.
|
gptkbp:researchAndDevelopment |
strategies evolve with player experience
|
gptkbp:researchInterest |
used in algorithm design
of interest in academic research |
gptkbp:rules |
Players take turns removing objects from piles.
|
gptkbp:structureType |
can use stones, coins, or other items
|
gptkbp:styleOfPlay |
requires foresight and planning
|
gptkbp:tactics |
Involves careful planning and foresight.
requires optimal play requires tactical play to succeed |
gptkbp:teamAchievements |
determined by player choices
experience influences game performance |
gptkbp:technology |
can be programmed for AI play
|
gptkbp:theory |
has interesting mathematical properties
|
gptkbp:turnsPro |
is a turn-based game
|
gptkbp:type |
combinatorial game
|
gptkbp:variant |
multiple variations exist
misère versions of other games Has_different_rules_compared_to_standard_Nim. |
gptkbp:winner |
avoid taking the last object
|
gptkbp:youth_tournaments |
can be played in competitive settings
|