gptkbp:instance_of
|
gptkb:technology
|
gptkbp:competes_with
|
gptkb:Nintendo_Wii
Sony Play Station Move
|
gptkbp:developed_by
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gptkb:Microsoft
user engagement
immersive experiences
enhanced interactivity
|
gptkbp:enables
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gesture recognition
voice recognition
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gptkbp:enhances
|
user experience
|
gptkbp:has_applications_in
|
gptkb:automotive_industry
gptkb:robotics
gptkb:smart_home_devices
|
gptkbp:has_facilitated
|
hands-free control
|
gptkbp:has_influenced
|
augmented reality
|
gptkbp:has_led_to
|
development of new interfaces
|
gptkbp:has_received
|
gptkb:award
|
https://www.w3.org/2000/01/rdf-schema#label
|
Microsoft's motion sensing technology
|
gptkbp:is_applied_in
|
gptkb:virtual_reality
gaming industry
healthcare applications
education tools
|
gptkbp:is_based_on
|
gptkb:machine_learning
computer vision
|
gptkbp:is_compatible_with
|
gptkb:operating_system
|
gptkbp:is_considered_as
|
pioneering technology
|
gptkbp:is_integrated_with
|
gptkb:Microsoft_Holo_Lens
gptkb:Windows_Mixed_Reality
|
gptkbp:is_part_of
|
Microsoft's gaming strategy
Microsoft's cloud services
Microsoft's AI strategy
Microsoft Research initiatives
Microsoft's product ecosystem
|
gptkbp:is_supported_by
|
gptkb:developers
|
gptkbp:is_tested_for
|
educational settings
commercial applications
healthcare settings
research environments
|
gptkbp:is_used_for
|
training simulations
art installations
motion capture
interactive gaming
|
gptkbp:is_used_in
|
interactive installations
fitness applications
|
gptkbp:provides
|
real-time feedback
|
gptkbp:released_in
|
gptkb:2010
|
gptkbp:requires
|
suitable lighting conditions
|
gptkbp:supports
|
body tracking
3 D scanning
|
gptkbp:track
|
multiple users
|
gptkbp:used_in
|
gptkb:Xbox_Kinect
|
gptkbp:utilizes
|
infrared sensors
RGB camera
|
gptkbp:bfsParent
|
gptkb:Kinect_Sensor_SDK
|
gptkbp:bfsLayer
|
8
|