gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:characterizedBy
|
gptkb:explorer
non-linear gameplay
ability-based progression
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gptkbp:gameplayFeature
|
backtracking
combat
boss battles
platforming
map exploration
unlockable abilities
interconnected world
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https://www.w3.org/2000/01/rdf-schema#label
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Metroidvania games
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gptkbp:influencedBy
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gptkb:Metroid_(1986)
gptkb:Castlevania:_Symphony_of_the_Night
gptkb:Castlevania_II:_Simon's_Quest
gptkb:Castlevania_(1986)
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gptkbp:mechanic
|
collectibles
inventory management
multiple endings
persistent world
power-ups
story-driven gameplay
secret rooms
save points
environmental puzzles
leveling system
side quests
hidden secrets
fast travel
character upgrades
non-linear progression
enemy respawn
narrative elements
boss keys
exploration incentives
item gating
locked areas
map system
non-linear map design
|
gptkbp:namedAfter
|
gptkb:Metroid
gptkb:Castlevania
|
gptkbp:notableExample
|
gptkb:Super_Metroid
gptkb:Axiom_Verge
gptkb:Castlevania:_Symphony_of_the_Night
gptkb:Hollow_Knight
gptkb:Ori_and_the_Blind_Forest
gptkb:Dead_Cells
gptkb:Salt_and_Sanctuary
gptkb:Bloodstained:_Ritual_of_the_Night
gptkb:Guacamelee!
|
gptkbp:platforms
|
PC
mobile devices
consoles
handheld devices
|
gptkbp:popularizedBy
|
1990s
|
gptkbp:subspecies
|
action-adventure games
|
gptkbp:bfsParent
|
gptkb:Batman:_Arkham_series
gptkb:Castle_of_Custody
|
gptkbp:bfsLayer
|
6
|