gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:metro_system
|
gptkbp:antagonist
|
gptkb:X_Parasite
|
gptkbp:art_style
|
2 D graphics
|
gptkbp:awards
|
Best Handheld Game
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gptkbp:character_customization
|
limited
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:developer
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gptkb:video_game
|
gptkbp:difficulty
|
moderate
|
gptkbp:engine
|
Game Boy Advance hardware
|
gptkbp:game_features
|
gptkb:architect
gptkb:power-ups
gptkb:video_game
gptkb:book
gptkb:museum
upgrades
boss battles
dynamic environments
backtracking
game immersion
visual storytelling
game balance
environmental storytelling
player agency
game pacing
level design
story-driven
atmospheric storytelling
game replayability
environmental puzzles
hidden areas
cutscenes
item collection
enemy variety
enemy AI
stealth elements
map exploration
narrative choices
game innovation
game accessibility
game community
save points
exploration-based progression
|
gptkbp:game_length
|
8-12 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
combat
platforming
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Metroid (Fusion)
|
gptkbp:influences
|
gptkb:Author
gptkb:film
metroidvania
|
gptkbp:main_character
|
gptkb:Samus_Aran
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_theme
|
gptkb:TV_series
gptkb:survival
isolation
|
gptkbp:platform
|
gptkb:Game_Boy_Advance
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:release_date
|
November 17, 2002
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Metroid_Dread
|
gptkbp:series
|
gptkb:metro_system
|
gptkbp:setting
|
gptkb:software
|
gptkbp:soundtrack
|
gptkb:Yoshio_Sakamoto
|