Metroid (Fusion)

GPTKB entity

Statements (69)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:metro_system
gptkbp:antagonist gptkb:X_Parasite
gptkbp:art_style 2 D graphics
gptkbp:awards Best Handheld Game
gptkbp:character_customization limited
gptkbp:critical_reception highly acclaimed
gptkbp:developer gptkb:video_game
gptkbp:difficulty moderate
gptkbp:engine Game Boy Advance hardware
gptkbp:game_features gptkb:architect
gptkb:power-ups
gptkb:video_game
gptkb:book
gptkb:museum
upgrades
boss battles
dynamic environments
backtracking
game immersion
visual storytelling
game balance
environmental storytelling
player agency
game pacing
level design
story-driven
atmospheric storytelling
game replayability
environmental puzzles
hidden areas
cutscenes
item collection
enemy variety
enemy AI
stealth elements
map exploration
narrative choices
game innovation
game accessibility
game community
save points
exploration-based progression
gptkbp:game_length 8-12 hours
gptkbp:game_mechanics gptkb:spacecraft
combat
platforming
gptkbp:genre action-adventure
https://www.w3.org/2000/01/rdf-schema#label Metroid (Fusion)
gptkbp:influences gptkb:Author
gptkb:film
metroidvania
gptkbp:main_character gptkb:Samus_Aran
gptkbp:mode single-player
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_theme gptkb:TV_series
gptkb:survival
isolation
gptkbp:platform gptkb:Game_Boy_Advance
gptkbp:publisher gptkb:video_game
gptkbp:release_date November 17, 2002
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sequel gptkb:Metroid_Dread
gptkbp:series gptkb:metro_system
gptkbp:setting gptkb:software
gptkbp:soundtrack gptkb:Yoshio_Sakamoto