gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
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4
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gptkbp:bfsParent
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gptkb:Otacon
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gptkbp:awards
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gptkb:Game_of_the_Year_2001
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gptkbp:composer
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gptkb:Harry_Gregson-Williams
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gptkbp:critical_reception
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highly acclaimed
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gptkbp:cultural_impact
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influenced popular culture
considered a classic
inspired fan theories
discussed in academic studies
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gptkbp:developer
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gptkb:Konami
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gptkbp:director
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gptkb:Hideo_Kojima
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gptkbp:engine
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gptkb:Fox_Engine
dynamic camera angles
stealth mechanics
real-time cutscenes
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gptkbp:game_engine
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gptkb:software
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gptkbp:game_length
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approximately 15-20 hours
varies by playstyle
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gptkbp:game_mechanics
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gptkb:rocket
inventory management
boss battles
puzzle solving
action sequences
environmental storytelling
character customization
environmental interaction
multiple endings
stealth gameplay
AI companions
stealth kills
vehicle sections
enemy AI
non-lethal options
narrative choices
dynamic difficulty adjustment
cutscene integration
camouflage system
first-person aiming
hacking minigames
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gptkbp:game_modes
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single-player
multiplayer
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gptkbp:genre
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action-adventure
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https://www.w3.org/2000/01/rdf-schema#label
|
Metal Gear Solid 2
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gptkbp:influenced
|
many stealth games
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gptkbp:influenced_by
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gptkb:Metal_Gear_Solid
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gptkbp:main_character
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gptkb:Raiden
gptkb:Solid_Snake
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gptkbp:multiplayer
|
gptkb:Duel_Mode
Survival Mode
Team Battle Mode
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gptkbp:narrative_theme
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gptkb:TV_series
gptkb:political_intrigue
information control
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gptkbp:platform
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gptkb:Play_Station_2
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gptkbp:predecessor
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gptkb:Metal_Gear_Solid
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gptkbp:publisher
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gptkb:Konami
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gptkbp:release_date
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November 13, 2001
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gptkbp:remastered
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gptkb:Metal_Gear_Solid_2:_Substance
gptkb:Metal_Gear_Solid_HD_Collection
|
gptkbp:sales
|
over 7 million copies
|
gptkbp:sequel
|
gptkb:Metal_Gear_Solid_3:_Snake_Eater
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gptkbp:series
|
gptkb:item
|
gptkbp:setting
|
Near future
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gptkbp:voice_actor
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gptkb:Cam_Clarke
gptkb:Quinton_Flynn
gptkb:Greg_Eagles
gptkb:David_Hayter
|