Metal Gear Solid 2

GPTKB entity

Statements (68)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Otacon
gptkbp:awards gptkb:Game_of_the_Year_2001
gptkbp:composer gptkb:Harry_Gregson-Williams
gptkbp:critical_reception highly acclaimed
gptkbp:cultural_impact influenced popular culture
considered a classic
inspired fan theories
discussed in academic studies
gptkbp:developer gptkb:Konami
gptkbp:director gptkb:Hideo_Kojima
gptkbp:engine gptkb:Fox_Engine
dynamic camera angles
stealth mechanics
real-time cutscenes
gptkbp:game_engine gptkb:software
gptkbp:game_length approximately 15-20 hours
varies by playstyle
gptkbp:game_mechanics gptkb:rocket
inventory management
boss battles
puzzle solving
action sequences
environmental storytelling
character customization
environmental interaction
multiple endings
stealth gameplay
AI companions
stealth kills
vehicle sections
enemy AI
non-lethal options
narrative choices
dynamic difficulty adjustment
cutscene integration
camouflage system
first-person aiming
hacking minigames
gptkbp:game_modes single-player
multiplayer
gptkbp:genre action-adventure
https://www.w3.org/2000/01/rdf-schema#label Metal Gear Solid 2
gptkbp:influenced many stealth games
gptkbp:influenced_by gptkb:Metal_Gear_Solid
gptkbp:main_character gptkb:Raiden
gptkb:Solid_Snake
gptkbp:multiplayer gptkb:Duel_Mode
Survival Mode
Team Battle Mode
gptkbp:narrative_theme gptkb:TV_series
gptkb:political_intrigue
information control
gptkbp:platform gptkb:Play_Station_2
gptkbp:predecessor gptkb:Metal_Gear_Solid
gptkbp:publisher gptkb:Konami
gptkbp:release_date November 13, 2001
gptkbp:remastered gptkb:Metal_Gear_Solid_2:_Substance
gptkb:Metal_Gear_Solid_HD_Collection
gptkbp:sales over 7 million copies
gptkbp:sequel gptkb:Metal_Gear_Solid_3:_Snake_Eater
gptkbp:series gptkb:item
gptkbp:setting Near future
gptkbp:voice_actor gptkb:Cam_Clarke
gptkb:Quinton_Flynn
gptkb:Greg_Eagles
gptkb:David_Hayter