Mercenaries: Playground of Destruction
GPTKB entity
Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Pandemic_Studios
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Pandemic_Studios
|
gptkbp:engine |
gptkb:software
|
gptkbp:game_features |
gptkb:spacecraft
gptkb:airstrikes mission planning resource management vehicle customization environmental hazards combat mechanics co-op gameplay character customization destructible environments player agency day-night cycle dynamic weather realistic physics heavy artillery character progression vehicle types multiple endings player choice mission objectives sniper rifles online leaderboards tactical gameplay combat strategy exploration rewards enemy AI enemy factions enemy encounters stealth mechanics varied missions dynamic missions mission variety vehicle combat mercenary contracts character skills sandbox elements AI-controlled allies mission replay stealth options explosive weapons enemy vehicles |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:gameplay |
sandbox
|
gptkbp:genre |
action-adventure
|
gptkbp:influences |
gptkb:Grand_Theft_Auto_series
Just Cause series |
gptkbp:main_character |
gptkb:Jennifer_Mui
gptkb:Chris_Jacobs Mattias Nilsson |
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
open world
|
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Xbox |
gptkbp:publisher |
gptkb:Lucas_Arts
|
gptkbp:release_date |
January 2005
|
gptkbp:sales |
over 1 million copies
|
gptkbp:sequel |
gptkb:Mercenaries_2:_World_in_Flames
|
gptkbp:setting |
gptkb:North_Korea
|
gptkbp:soundtrack |
gptkb:musical
|
gptkbp:voice_actor |
professional actors
|