Statements (65)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:criticalReception |
generally positive
|
gptkbp:currency |
Zenny
|
gptkbp:developer |
gptkb:Capcom
|
gptkbp:fanBase |
dedicated community
|
gptkbp:features |
Battle Chips
NetBattles Custom Gauge Program Advances |
gptkbp:game_mechanics |
boss battles
puzzle solving environmental hazards character interactions game balance status effects co-op gameplay deck building battle strategy character customization side quests AI opponents character abilities story progression multiplayer battles leveling system item collection difficulty settings story choices time-based challenges skill-based challenges turn-based elements elemental affinities chip selection network exploration enemy_encounters |
gptkbp:gameFeatures |
single-player
multiplayer |
gptkbp:genre |
role-playing game
|
https://www.w3.org/2000/01/rdf-schema#label |
Mega Man Battle Network 6
|
gptkbp:influences |
real-time strategy games
action RPGs tactical RPGs |
gptkbp:localNames |
multiple languages
|
gptkbp:mainCharacter |
gptkb:Lan_Hikari
MegaMan.EXE |
gptkbp:merchandise |
anime series
action figures manga adaptations novelizations |
gptkbp:musicComposer |
gptkb:Toshio_Miyoshi
|
gptkbp:musicStyle |
video game music
|
gptkbp:narrativeStyle |
conflict
friendship technology |
gptkbp:platforms |
Game Boy Advance
|
gptkbp:predecessor |
gptkb:Mega_Man_Battle_Network_5
|
gptkbp:releaseDate |
2005
|
gptkbp:sells |
over 1 million copies
|
gptkbp:series |
gptkb:Mega_Man_Battle_Network
|
gptkbp:setting |
Cyberworld
|
gptkbp:spinOff |
gptkb:Mega_Man_Battle_Network:_Legacy_Collection
Mega_Man_Battle_Network:_Chrono_X |
gptkbp:style |
anime-inspired
|
gptkbp:successor |
Mega_Man_Battle_Network_7
|
gptkbp:supportRole |
real-time tactical
|