gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
anime-inspired
Anime-inspired
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gptkbp:artistic_director
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gptkb:Keiji_Inafune
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gptkbp:character_classes
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gptkb:Net_Navis
Operators
Program advances
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gptkbp:character_customization
|
limited
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gptkbp:character_relationships
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developed through gameplay
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gptkbp:characters
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various Net Navis
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gptkbp:collectibility
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gptkb:Battle_Chips
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gptkbp:combat_system
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real-time tactical
Battle Network system
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gptkbp:community_events
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Tournaments
Fan art contests
fan tournaments
Speedrunning events
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gptkbp:critical_reception
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Generally positive reviews
generally positive
generally favorable reviews
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gptkbp:developer
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gptkb:Capcom
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gptkbp:difficulty
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varies
adjustable settings
Adjustable difficulty settings
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gptkbp:economy
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Battle Points system
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gptkbp:enemy_types
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various Net Navis and viruses
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gptkbp:events
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gptkb:seasonal_events
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gptkbp:fan_art
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widely created by fans
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gptkbp:fan_base
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active community
Dedicated fan community
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gptkbp:features
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gptkb:Navis
gptkb:Character_customization
gptkb:Battle_Chips
Story-driven missions
real-time tactical battles
Custom Gauge
Network battles
Program Advances
Net Battles
Customizable battle chips
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gptkbp:game_awards
|
nominated for several awards
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gptkbp:game_community
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active online forums
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gptkbp:game_engine
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gptkb:Custom_engine
Custom Engine
proprietary engine
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gptkbp:game_features
|
gptkb:downloadable_content
gptkb:Challenge_Mode
Mini-Games
Character Customization
Side Quests
Story Mode
Unlockable Content
Online Features
Scenario Mode
Collecting Battle Chips
customization of Battle Chips
Battle Network Mode
Customizing Navis
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gptkbp:game_length
|
Approximately 20-30 hours
approximately 20-30 hours
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gptkbp:game_mode
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single-player
multiplayer
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gptkbp:game_modes
|
Story mode
Challenge mode
Battle mode
Story Mode and Multiplayer Mode
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gptkbp:game_updates
|
periodic updates released
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gptkbp:game_world
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cyber world and real world
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gptkbp:gameplay
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deck-building mechanics
Real-time tactical battles
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gptkbp:genre
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gptkb:role-playing_game
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gptkbp:graphics
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2 D sprites
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gptkbp:has_lore
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rich backstory and world-building
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gptkbp:has_spin_offs
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gptkb:Mega_Man_Battle_Network:_Operate_Shooting_Star
gptkb:none
gptkb:Mega_Man_Battle_Network:_Chrono_X
|
https://www.w3.org/2000/01/rdf-schema#label
|
Mega Man Battle Network 6
|
gptkbp:in-game_currency
|
Zenny
|
gptkbp:influence
|
inspired spin-off media
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gptkbp:influences
|
Japanese RPGs
Cyberpunk genre
cyberpunk genre
Tactical games
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gptkbp:inspired_by
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gptkb:Mega_Man_franchise
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gptkbp:legacy
|
Cult following
Influenced future RPGs
influenced future RPGs
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gptkbp:localization
|
gptkb:Japanese
English
European
translated into multiple languages
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gptkbp:main_character
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gptkb:Mega_Man._EXE
gptkb:Lan_Hikari
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gptkbp:merchandise
|
Action figures
Art books
Soundtrack albums
various collectibles
|
gptkbp:mode
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Multiplayer
Single-player
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gptkbp:modifications
|
fan-made mods available
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gptkbp:multiplayer
|
gptkb:Battle_Network
yes
Co-op Play
Link battles
Link Battle
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gptkbp:music
|
gptkb:Yasumasa_Kitagawa
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gptkbp:music_composer
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gptkb:Toshio_Miyoshi
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gptkbp:narrative
|
follows Lan Hikari and Mega Man. EXE
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gptkbp:narrative_style
|
episodic storytelling
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gptkbp:narrative_theme
|
Friendship and teamwork
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gptkbp:platform
|
gptkb:Game_Boy_Advance
|
gptkbp:players
|
affect story outcomes
|
gptkbp:plot
|
gptkb:organization
Cyber Beasts
Net Crime
|
gptkbp:predecessor
|
gptkb:Mega_Man_Battle_Network_5
|
gptkbp:publisher
|
gptkb:Capcom
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gptkbp:release_date
|
gptkb:2005
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gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sales
|
Over 1 million copies sold
over 1 million copies
|
gptkbp:series
|
gptkb:Mega_Man_Battle_Network
|
gptkbp:setting
|
futuristic world
Cyberworld
|
gptkbp:soundtrack
|
original music
|
gptkbp:successor
|
gptkb:Mega_Man_Battle_Network_7
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gptkbp:updates
|
Bug fixes
New features
various patches
Balance adjustments
|
gptkbp:voice_acting
|
limited
|
gptkbp:voice_actor
|
gptkb:Kazuya_Nakai
gptkb:Romi_Park
gptkb:Kōichi_Yamadera
gptkb:Yūko_Mizutani
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gptkbp:bfsParent
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gptkb:Mega_Man_Battle_Network
gptkb:Mega_Man_Battle_Network_Legacy_Collection
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gptkbp:bfsLayer
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5
|