Mega Man Battle Network 6

GPTKB entity

Statements (140)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style anime-inspired
Anime-inspired
gptkbp:artistic_director gptkb:Keiji_Inafune
gptkbp:character_classes gptkb:Net_Navis
Operators
Program advances
gptkbp:character_customization limited
gptkbp:character_relationships developed through gameplay
gptkbp:characters various Net Navis
gptkbp:collectibility gptkb:Battle_Chips
gptkbp:combat_system real-time tactical
Battle Network system
gptkbp:community_events Tournaments
Fan art contests
fan tournaments
Speedrunning events
gptkbp:critical_reception Generally positive reviews
generally positive
generally favorable reviews
gptkbp:developer gptkb:Capcom
gptkbp:difficulty varies
adjustable settings
Adjustable difficulty settings
gptkbp:economy Battle Points system
gptkbp:enemy_types various Net Navis and viruses
gptkbp:events gptkb:seasonal_events
gptkbp:fan_art widely created by fans
gptkbp:fan_base active community
Dedicated fan community
gptkbp:features gptkb:Navis
gptkb:Character_customization
gptkb:Battle_Chips
Story-driven missions
real-time tactical battles
Custom Gauge
Network battles
Program Advances
Net Battles
Customizable battle chips
gptkbp:game_awards nominated for several awards
gptkbp:game_community active online forums
gptkbp:game_engine gptkb:Custom_engine
Custom Engine
proprietary engine
gptkbp:game_features gptkb:downloadable_content
gptkb:Challenge_Mode
Mini-Games
Character Customization
Side Quests
Story Mode
Unlockable Content
Online Features
Scenario Mode
Collecting Battle Chips
customization of Battle Chips
Battle Network Mode
Customizing Navis
gptkbp:game_length Approximately 20-30 hours
approximately 20-30 hours
gptkbp:game_mode single-player
multiplayer
gptkbp:game_modes Story mode
Challenge mode
Battle mode
Story Mode and Multiplayer Mode
gptkbp:game_updates periodic updates released
gptkbp:game_world cyber world and real world
gptkbp:gameplay deck-building mechanics
Real-time tactical battles
gptkbp:genre gptkb:role-playing_game
gptkbp:graphics 2 D sprites
gptkbp:has_lore rich backstory and world-building
gptkbp:has_spin_offs gptkb:Mega_Man_Battle_Network:_Operate_Shooting_Star
gptkb:none
gptkb:Mega_Man_Battle_Network:_Chrono_X
https://www.w3.org/2000/01/rdf-schema#label Mega Man Battle Network 6
gptkbp:in-game_currency Zenny
gptkbp:influence inspired spin-off media
gptkbp:influences Japanese RPGs
Cyberpunk genre
cyberpunk genre
Tactical games
gptkbp:inspired_by gptkb:Mega_Man_franchise
gptkbp:legacy Cult following
Influenced future RPGs
influenced future RPGs
gptkbp:localization gptkb:Japanese
English
European
translated into multiple languages
gptkbp:main_character gptkb:Mega_Man._EXE
gptkb:Lan_Hikari
gptkbp:merchandise Action figures
Art books
Soundtrack albums
various collectibles
gptkbp:mode Multiplayer
Single-player
gptkbp:modifications fan-made mods available
gptkbp:multiplayer gptkb:Battle_Network
yes
Co-op Play
Link battles
Link Battle
gptkbp:music gptkb:Yasumasa_Kitagawa
gptkbp:music_composer gptkb:Toshio_Miyoshi
gptkbp:narrative follows Lan Hikari and Mega Man. EXE
gptkbp:narrative_style episodic storytelling
gptkbp:narrative_theme Friendship and teamwork
gptkbp:platform gptkb:Game_Boy_Advance
gptkbp:players affect story outcomes
gptkbp:plot gptkb:organization
Cyber Beasts
Net Crime
gptkbp:predecessor gptkb:Mega_Man_Battle_Network_5
gptkbp:publisher gptkb:Capcom
gptkbp:release_date gptkb:2005
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sales Over 1 million copies sold
over 1 million copies
gptkbp:series gptkb:Mega_Man_Battle_Network
gptkbp:setting futuristic world
Cyberworld
gptkbp:soundtrack original music
gptkbp:successor gptkb:Mega_Man_Battle_Network_7
gptkbp:updates Bug fixes
New features
various patches
Balance adjustments
gptkbp:voice_acting limited
gptkbp:voice_actor gptkb:Kazuya_Nakai
gptkb:Romi_Park
gptkb:Kōichi_Yamadera
gptkb:Yūko_Mizutani
gptkbp:bfsParent gptkb:Mega_Man_Battle_Network
gptkb:Mega_Man_Battle_Network_Legacy_Collection
gptkbp:bfsLayer 5