Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:challenges |
medium
|
gptkbp:characterTraits |
yes
|
gptkbp:criticalReception |
generally positive
|
gptkbp:developer |
gptkb:Capcom
|
gptkbp:expansion |
Battle_Network_3:_Blue
Battle_Network_3:_White |
gptkbp:fanBase |
dedicated
|
gptkbp:features |
Battle Chips
NetBattles Custom Gauge Program Advances |
gptkbp:gameFeatures |
Strategic planning
Collectibles Multiple Endings Side Quests Custom Engine Story Mode Boss Battles Real-time combat Mini-games Character Interactions Battle Chips collection Network Exploration Program Advances collection Customizable Battle Style Elemental strengths and weaknesses Card-based mechanics Navi_Customizer Folder_Management Net_Navi_upgrades |
gptkbp:gameLength |
approximately 20-30 hours
|
gptkbp:gameplay |
real-time tactical battles
|
gptkbp:genre |
role-playing game
|
https://www.w3.org/2000/01/rdf-schema#label |
Mega Man Battle Network 3
|
gptkbp:influences |
role-playing games
strategy games action games |
gptkbp:mainCharacter |
gptkb:Lan_Hikari
MegaMan.EXE |
gptkbp:merchandise |
toys
anime series manga adaptations |
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
link cable
|
gptkbp:musicComposer |
gptkb:Toshio_Miyoshi
|
gptkbp:narrativeStyle |
fighting_against_the_WWW_organization
|
gptkbp:platforms |
Game Boy Advance
|
gptkbp:predecessor |
Mega_Man_Battle_Network_2
|
gptkbp:publisher |
gptkb:Capcom
|
gptkbp:releaseDate |
2002-04-14
|
gptkbp:sells |
over 1 million copies
|
gptkbp:series |
gptkb:Mega_Man_Battle_Network
|
gptkbp:setting |
Cyberworld
|
gptkbp:style |
anime-inspired
|
gptkbp:successor |
gptkb:Mega_Man_Battle_Network_4
|