Max Headroom (video game)

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style Pixel art
Retro
gptkbp:based_on Max Headroom (character)
gptkbp:character_design Inspired by television aesthetics
gptkbp:critical_reception Mixed reviews
gptkbp:cultural_impact Cult following
gptkbp:developer gptkb:Distinctive_Software
gptkbp:difficulty Moderate
gptkbp:features gptkb:Combat
Puzzles
Collectibles
gptkbp:game_engine gptkb:Custom_engine
gptkbp:game_length Approximately 5 hours
gptkbp:game_mechanics Enemy encounters
Item collection
Platform jumping
gptkbp:game_mode Single-player
gptkbp:game_world Non-linear progression
Interactive environments
Open levels
gptkbp:genre gptkb:action
https://www.w3.org/2000/01/rdf-schema#label Max Headroom (video game)
gptkbp:in-game_items gptkb:Coins
gptkb:Keys
gptkb:weapons
gptkb:Hidden_areas
Enemies
Power-ups
Cutscenes
Boss fights
Health packs
Bonus stages
gptkbp:influences Cyberpunk genre
gptkbp:inspired_by Max Headroom (TV series)
gptkbp:main_character gptkb:Max_Headroom
gptkbp:merchandise Comic books
Action figures
Soundtrack albums
gptkbp:narrative_theme Media satire
gptkbp:platform gptkb:Commodore_64
gptkb:Amiga
gptkb:DOS
gptkbp:players Side-scrolling
gptkbp:publisher gptkb:Activision
gptkbp:release_date 1989-01-01
gptkbp:release_year gptkb:1989
gptkbp:sequel gptkb:Max_Headroom:_20_Minutes_into_the_Future
gptkbp:setting Futuristic dystopia
gptkbp:soundtrack gptkb:Chiptune
gptkbp:style_of_play Platforming
gptkbp:target_audience Teenagers
gptkbp:voice_acting Max Headroom voice by Matt Frewer
gptkbp:bfsParent gptkb:Max_Headroom
gptkbp:bfsLayer 5