Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:basedOn |
Max_Headroom_(character)
|
gptkbp:challenges |
medium
|
gptkbp:characterTraits |
running
combat jumping stylized interacting with objects |
gptkbp:controls |
joystick
keyboard |
gptkbp:criticalReception |
mixed reviews
|
gptkbp:developedBy |
Software Creations
|
gptkbp:gameFeatures |
single-player
collectibles weapons power-ups adjustable keys custom engine open world multiple endings health packs linear levels |
gptkbp:gameLength |
approximately 5 hours
|
gptkbp:gameMechanics |
action
platforming puzzle-solving non-linear |
gptkbp:genre |
action
|
gptkbp:hasOccupation |
fan base
modding community streaming community speedrunning community |
https://www.w3.org/2000/01/rdf-schema#label |
Max Headroom (video game)
|
gptkbp:influencedBy |
cyberpunk genre
video game culture Max_Headroom_(music_video) |
gptkbp:inspiredBy |
Max_Headroom_(TV_series)
|
gptkbp:mainCharacter |
gptkb:Max_Headroom
|
gptkbp:multiplayer |
no
|
gptkbp:narrativeStyle |
satirical
|
gptkbp:notableFeature |
4th wall breaking humor
|
gptkbp:platforms |
gptkb:Amiga
Commodore 64 |
gptkbp:publishedBy |
Activision
|
gptkbp:releaseDate |
1989
|
gptkbp:releaseRegion |
gptkb:North_America
Europe |
gptkbp:sequel |
gptkb:Max_Headroom:_The_Game
|
gptkbp:setting |
futuristic dystopia
|
gptkbp:soundtrack |
synth-pop
|
gptkbp:style |
pixel art
|
gptkbp:targetAudience |
teenagers
|
gptkbp:teamAchievements |
trophies
achievements leaderboards unlockable content |