gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
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Pixel art
Retro
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gptkbp:based_on
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Max Headroom (character)
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gptkbp:character_design
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Inspired by television aesthetics
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gptkbp:critical_reception
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Mixed reviews
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gptkbp:cultural_impact
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Cult following
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gptkbp:developer
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gptkb:Distinctive_Software
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gptkbp:difficulty
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Moderate
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gptkbp:features
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gptkb:Combat
Puzzles
Collectibles
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gptkbp:game_engine
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gptkb:Custom_engine
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gptkbp:game_length
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Approximately 5 hours
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gptkbp:game_mechanics
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Enemy encounters
Item collection
Platform jumping
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gptkbp:game_mode
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Single-player
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gptkbp:game_world
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Non-linear progression
Interactive environments
Open levels
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gptkbp:genre
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gptkb:action
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https://www.w3.org/2000/01/rdf-schema#label
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Max Headroom (video game)
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gptkbp:in-game_items
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gptkb:Coins
gptkb:Keys
gptkb:weapons
gptkb:Hidden_areas
Enemies
Power-ups
Cutscenes
Boss fights
Health packs
Bonus stages
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gptkbp:influences
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Cyberpunk genre
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gptkbp:inspired_by
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Max Headroom (TV series)
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gptkbp:main_character
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gptkb:Max_Headroom
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gptkbp:merchandise
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Comic books
Action figures
Soundtrack albums
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gptkbp:narrative_theme
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Media satire
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gptkbp:platform
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gptkb:Commodore_64
gptkb:Amiga
gptkb:DOS
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gptkbp:players
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Side-scrolling
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gptkbp:publisher
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gptkb:Activision
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gptkbp:release_date
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1989-01-01
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gptkbp:release_year
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gptkb:1989
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gptkbp:sequel
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gptkb:Max_Headroom:_20_Minutes_into_the_Future
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gptkbp:setting
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Futuristic dystopia
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gptkbp:soundtrack
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gptkb:Chiptune
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gptkbp:style_of_play
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Platforming
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gptkbp:target_audience
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Teenagers
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gptkbp:voice_acting
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Max Headroom voice by Matt Frewer
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gptkbp:bfsParent
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gptkb:Max_Headroom
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gptkbp:bfsLayer
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5
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