gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Tali'_Zorah_nar_Anyo
|
gptkbp:awards
|
gptkb:Best_Role-Playing_Game
gptkb:Best_Narrative
gptkb:Best_Art_Direction
|
gptkbp:community
|
gptkb:fandom
gptkb:Community_Center
|
gptkbp:composed_of
|
gptkb:Sam_Hulick
|
gptkbp:developed_by
|
gptkb:Bio_Ware
|
gptkbp:engine
|
gptkb:Frostbite_Engine
|
gptkbp:features
|
gptkb:Exploration
Character Customization
Multiplayer Mode
Combat Mechanics
Choices and Consequences
Single Player Campaign
|
gptkbp:genre
|
Action Role-Playing
|
gptkbp:has_gameplay_element
|
gptkb:architect
gptkb:award
gptkb:Artificial_Intelligence
gptkb:operating_system
gptkb:Skill_Trees
Community Events
Team Management
Side Quests
Boss Fights
Cross-Platform Play
Seasonal Events
Stealth Mechanics
Replayability
Character Relationships
Difficulty Levels
Crafting System
Loot System
Tactical Combat
Dynamic Events
Dialogue System
Achievements and Trophies
Environmental Interaction
Graphics and Visuals
Endgame Content
Enemy Types
Vehicle Mechanics
|
gptkbp:has_sequel
|
gptkb:Mass_Effect_4
|
https://www.w3.org/2000/01/rdf-schema#label
|
Mass Effect Fighter
|
gptkbp:influences
|
Video Game Design
Science Fiction Media
Narrative Structure in Games
|
gptkbp:narrative_style
|
Player-driven Storytelling
|
gptkbp:part_of
|
gptkb:Mass_Effect_series
|
gptkbp:platform
|
gptkb:PC
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
|
gptkbp:published_by
|
gptkb:Electronic_Arts
|
gptkbp:release_date
|
gptkb:2023
|
gptkbp:sequel
|
gptkb:Mass_Effect_Legendary_Edition
|
gptkbp:setting
|
Science Fiction Universe
|
gptkbp:voice_actor
|
gptkb:Jennifer_Hale
gptkb:Keith_David
gptkb:Mark_Meer
gptkb:Ali_Hillis
|