Map06: The Crusher

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Doom_II
gptkb:Doom_II:_Hell_on_Earth
gptkbp:art_style pixel art
gothic
gptkbp:challenges speedrun challenges
gptkbp:community gptkb:stock_market_index
gptkbp:cultural_impact iconic level
gptkbp:designed_by gptkb:John_Romero
gptkbp:difficulty gptkb:tank
gptkbp:enemy gptkb:Cacodemons
Imps
gptkbp:environmental_impact falling debris
gptkbp:fan_engagement positive
gptkbp:features crushing ceilings
gptkbp:feedback satisfying
gptkbp:game_engine gptkb:Doom_engine
gptkbp:game_mechanics resource management
gptkbp:game_modes single-player
gptkbp:game_replayability high
gptkbp:genre gptkb:legal_case
gptkbp:has_ability jumping
shooting
dodging
gptkbp:has_lore gptkb:none
gptkbp:influences level design in FPS games
gptkbp:inspiration classic horror
gptkbp:intelligence aggressive
gptkbp:legacy influential level design
gptkbp:level short
linear
gptkbp:map 06
gptkbp:merchandise gptkb:weapon
gptkb:armor
health packs
gptkbp:mod_support gptkb:battle
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style gptkb:none
gptkbp:number_of_teams gptkb:Doom_Slayer
gptkbp:part_of gptkb:Doom_II
gptkbp:points_system multiple
gptkbp:puzzles switches
gptkbp:release_date gptkb:1994
gptkbp:remake fan-made remakes
gptkbp:setting industrial
gptkbp:sound retro
gptkbp:speedrun_community 1 minute 30 seconds
optimal pathing
gptkbp:starts_at coordinates
gptkbp:stealth_features 2
gptkbp:text Welcome to the Crusher!
gptkbp:themes industrial wasteland
gptkbp:track gptkb:Doom_II_music
gptkbp:trigger_type crushers
gptkbp:updates Doom II updates
gptkbp:year 5 minutes