Kojima Productions' Fox Engine

GPTKB entity

Statements (45)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Castlevania:_Mirror_of_Fate
gptkb:Lords_of_Black
gptkbp:allows large-scale environments
photorealistic visuals
seamless transitions between gameplay and cutscenes
complex AI behavior
gptkbp:developed_by gptkb:Kojima_Productions
gptkbp:features real-time rendering
dynamic lighting
advanced physics simulation
facial animation technology
open world capabilities
gptkbp:first_introduced gptkb:Metal_Gear_Solid_V:_The_Phantom_Pain
gptkb:Metal_Gear_Solid_V:_Ground_Zeroes
gptkbp:has networking capabilities
user-friendly interface
modular architecture
extensive documentation
customizable tools
environmental effects
integrated audio system
motion capture support
animation blending system
https://www.w3.org/2000/01/rdf-schema#label Kojima Productions' Fox Engine
gptkbp:is proprietary technology
known for its flexibility
known for its scalability
a key asset for Kojima Productions
known for its performance optimization
used for AAA games
gptkbp:is_designed_for next-generation consoles
gptkbp:released_in gptkb:2011
gptkbp:supports cross-platform development
high-definition graphics
multi-platform deployment
gptkbp:used_in gptkb:Death_Stranding
gptkb:P._T.
gptkbp:was discontinued after 2019
developed over several years
announced in 2011
replaced by new technology for future projects
showcased at E3 2013
used in various game prototypes