Kojima Productions' Fox Engine
GPTKB entity
Statements (45)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Castlevania:_Mirror_of_Fate
gptkb:Lords_of_Black |
gptkbp:allows |
large-scale environments
photorealistic visuals seamless transitions between gameplay and cutscenes complex AI behavior |
gptkbp:developed_by |
gptkb:Kojima_Productions
|
gptkbp:features |
real-time rendering
dynamic lighting advanced physics simulation facial animation technology open world capabilities |
gptkbp:first_introduced |
gptkb:Metal_Gear_Solid_V:_The_Phantom_Pain
gptkb:Metal_Gear_Solid_V:_Ground_Zeroes |
gptkbp:has |
networking capabilities
user-friendly interface modular architecture extensive documentation customizable tools environmental effects integrated audio system motion capture support animation blending system |
https://www.w3.org/2000/01/rdf-schema#label |
Kojima Productions' Fox Engine
|
gptkbp:is |
proprietary technology
known for its flexibility known for its scalability a key asset for Kojima Productions known for its performance optimization used for AAA games |
gptkbp:is_designed_for |
next-generation consoles
|
gptkbp:released_in |
gptkb:2011
|
gptkbp:supports |
cross-platform development
high-definition graphics multi-platform deployment |
gptkbp:used_in |
gptkb:Death_Stranding
gptkb:P._T. |
gptkbp:was |
discontinued after 2019
developed over several years announced in 2011 replaced by new technology for future projects showcased at E3 2013 used in various game prototypes |