Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Phyre_Engine
gptkb:Play_Station gptkb:Net_Ease_Publishing |
gptkbp:composer |
gptkb:Hans_Zimmer
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Guerrilla_Games
|
gptkbp:director |
gptkb:Jeroen_van_Kooten
|
gptkbp:franchise |
gptkb:Killzone_franchise
|
gptkbp:game_engine |
gptkb:Decima_Engine
|
gptkbp:game_features |
gptkb:online_multiplayer
gptkb:book customization options trophies user-generated content boss battles in-game events character choices emotional storytelling moral dilemmas VR support immersive environments community challenges achievements seasonal updates cross-platform play environmental storytelling co-op gameplay destructible environments immersive storytelling day-night cycle dynamic weather leaderboards realistic physics character progression team-based objectives unlockable content dynamic lighting tactical gameplay advanced AI skill trees AI companions dynamic events enemy factions photo mode varied weapons mod support narrative choices stealth mechanics clan support lore exploration vehicle combat map control |
gptkbp:game_modes |
gptkb:video_game
|
gptkbp:genre |
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label |
Killzone Shadow Fall
|
gptkbp:is_played_by |
first-person perspective
|
gptkbp:main_character |
gptkb:Lucas_Kellan
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_theme |
war and conflict
|
gptkbp:number_of_teams |
gptkb:battle
|
gptkbp:platform |
gptkb:Play_Station_4
|
gptkbp:publisher |
gptkb:film_production_company
|
gptkbp:release_date |
November 15, 2013
|
gptkbp:release_platform |
gptkb:Play_Station_4
|
gptkbp:sales |
over 2 million copies
|
gptkbp:series |
gptkb:Killzone
|
gptkbp:setting |
gptkb:Helghan
|
gptkbp:voice_actor |
gptkb:Troy_Baker
|