gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
6
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gptkbp:bfsParent
|
gptkb:Ketsui:_Kizuna_Jigoku_Tachi
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gptkbp:art_style
|
2 D sprite-based graphics
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gptkbp:awards
|
Nominated for awards
|
gptkbp:championship
|
Competitive play
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gptkbp:character
|
Ketsui pilots
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gptkbp:community
|
Cult following
Dedicated fanbase
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gptkbp:composer
|
gptkb:Manabu_Namiki
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gptkbp:controls
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Joystick and buttons
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gptkbp:critical_reception
|
Positive reviews
|
gptkbp:developer
|
CAVE
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gptkbp:difficulty
|
gptkb:High
Multiple levels
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gptkbp:enemy
|
Variety of enemy types
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gptkbp:events
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gptkb:Special_events
|
gptkbp:fan_art
|
Popular among fans
|
gptkbp:fan_base
|
Active online community
|
gptkbp:fan_events
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gptkb:Community_events
|
gptkbp:fought_in
|
Challenging bosses
|
gptkbp:game_engine
|
CAVE's proprietary engine
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gptkbp:game_features
|
Replayability
|
gptkbp:game_length
|
Short sessions
|
gptkbp:game_mechanics
|
Challenging design
Score chaining
|
gptkbp:game_modes
|
Single-player
|
gptkbp:genre
|
shoot 'em up
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gptkbp:graphics
|
High-quality pixel art
|
gptkbp:has_ability
|
Requires skill
|
gptkbp:has_achievements
|
In-game achievements
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gptkbp:in-game_currency
|
Points
|
gptkbp:influences
|
Bullet hell genre
|
gptkbp:inspiration
|
Japanese arcade culture
|
gptkbp:latest_version
|
gptkb:Taito_Type_X
|
gptkbp:legacy
|
Influential in the genre
|
gptkbp:merchandise
|
Limited edition items
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
Minimal narrative
|
gptkbp:notable_production
|
CAVE developers
|
gptkbp:number_of_teams
|
gptkb:musical
|
gptkbp:platform
|
gptkb:video_game
Arcade and home ports
|
gptkbp:power_ups
|
gptkb:battle
|
gptkbp:publisher
|
CAVE
|
gptkbp:release_date
|
gptkb:2003
|
gptkbp:release_format
|
Arcade release
|
gptkbp:release_region
|
gptkb:Japan
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gptkbp:sequel
|
gptkb:Ketsui:_Kizuna_Jigoku_Tachi
|
gptkbp:series
|
Ketsui series
|
gptkbp:setting
|
Futuristic
|
gptkbp:speedrun_community
|
Popular in speedrunning
|
gptkbp:tactics
|
Score optimization
|
gptkbp:updates
|
Regular updates
Occasional updates
|