Kazuya's Shoryuken

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:watch
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Kazuya
gptkbp:appears_in gptkb:Tekken_series
gptkbp:character gptkb:battle
gptkbp:convicted_of precision
gptkbp:cooling_system gptkb:battle
gptkbp:damage high
gptkbp:has_property invincible on startup
gptkbp:has_variants different strengths
https://www.w3.org/2000/01/rdf-schema#label Kazuya's Shoryuken
gptkbp:input_output quarter-circle forward + punch
gptkbp:is_a fighting game technique
gptkbp:is_associated_with powerful characters
gptkbp:is_available_in gptkb:Tekken_7
gptkbp:is_considered a signature move
a high-risk move
a game-changer move
a comeback tool
gptkbp:is_countered_by defensive tactics
throws
projectiles
low attacks
gptkbp:is_discussed_in fighting game communities
gptkbp:is_effective_against aggressive players
close range
jumping opponents
gptkbp:is_featured_in Tekken lore
gptkbp:is_influenced_by gptkb:Mixed_Martial_Artist
gptkbp:is_known_for high damage output
gptkbp:is_often_used_in high-stakes matches
final rounds
clutch situations
gptkbp:is_part_of Kazuya's legacy
Kazuya's character design
Kazuya's fighting style
Kazuya's move set
Kazuya's fighting legacy
Kazuya's gameplay mechanics
Kazuya's iconic status
Kazuya's strategy
Kazuya's ultimate moves
gptkbp:is_recognized_by a classic move
players worldwide
iconic move
fighting game enthusiasts
gptkbp:is_recognized_for its effectiveness
gptkbp:is_similar_to gptkb:Ryu's_Shoryuken
gptkbp:is_used_by gptkb:Kazuya_Mishima
gptkbp:is_used_in competitive play
combos
Tekken tournaments
gptkbp:is_used_to gain momentum
initiate combos
punish mistakes
gptkbp:notable_for its speed
gptkbp:origin gptkb:Street_Fighter_series
gptkbp:performed_by Kazuya Mishima only
gptkbp:requires timing
gptkbp:training gptkb:chess_match
gptkbp:type fighting move