Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:watch
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Kazuya
|
gptkbp:appears_in |
gptkb:Tekken_series
|
gptkbp:character |
gptkb:battle
|
gptkbp:convicted_of |
precision
|
gptkbp:cooling_system |
gptkb:battle
|
gptkbp:damage |
high
|
gptkbp:has_property |
invincible on startup
|
gptkbp:has_variants |
different strengths
|
https://www.w3.org/2000/01/rdf-schema#label |
Kazuya's Shoryuken
|
gptkbp:input_output |
quarter-circle forward + punch
|
gptkbp:is_a |
fighting game technique
|
gptkbp:is_associated_with |
powerful characters
|
gptkbp:is_available_in |
gptkb:Tekken_7
|
gptkbp:is_considered |
a signature move
a high-risk move a game-changer move a comeback tool |
gptkbp:is_countered_by |
defensive tactics
throws projectiles low attacks |
gptkbp:is_discussed_in |
fighting game communities
|
gptkbp:is_effective_against |
aggressive players
close range jumping opponents |
gptkbp:is_featured_in |
Tekken lore
|
gptkbp:is_influenced_by |
gptkb:Mixed_Martial_Artist
|
gptkbp:is_known_for |
high damage output
|
gptkbp:is_often_used_in |
high-stakes matches
final rounds clutch situations |
gptkbp:is_part_of |
Kazuya's legacy
Kazuya's character design Kazuya's fighting style Kazuya's move set Kazuya's fighting legacy Kazuya's gameplay mechanics Kazuya's iconic status Kazuya's strategy Kazuya's ultimate moves |
gptkbp:is_recognized_by |
a classic move
players worldwide iconic move fighting game enthusiasts |
gptkbp:is_recognized_for |
its effectiveness
|
gptkbp:is_similar_to |
gptkb:Ryu's_Shoryuken
|
gptkbp:is_used_by |
gptkb:Kazuya_Mishima
|
gptkbp:is_used_in |
competitive play
combos Tekken tournaments |
gptkbp:is_used_to |
gain momentum
initiate combos punish mistakes |
gptkbp:notable_for |
its speed
|
gptkbp:origin |
gptkb:Street_Fighter_series
|
gptkbp:performed_by |
Kazuya Mishima only
|
gptkbp:requires |
timing
|
gptkbp:training |
gptkb:chess_match
|
gptkbp:type |
fighting move
|