Ryu's Shoryuken

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:watch
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Power_Rangers_x_Street_Fighter
gptkbp:adapted_into gptkb:mobile_application
fan art
various media
gptkbp:convicted_of quarter-circle forward motion
gptkbp:has_impact_on anti-air
gptkbp:has_variants gptkb:EX_Shoryuken
https://www.w3.org/2000/01/rdf-schema#label Ryu's Shoryuken
gptkbp:is_a dragon punch
gptkbp:is_associated_with gptkb:Ryu
Street Fighter lore
Ryu's rivalry with Ken
gptkbp:is_available_in multiple Street Fighter titles
gptkbp:is_cited_in game design discussions
gptkbp:is_considered_as a classic move
a fundamental technique
a game-changer move
a comeback tool
a must-learn move
gptkbp:is_countered_by throws
projectile attacks
gptkbp:is_discussed_in game reviews
gaming forums
gptkbp:is_effective_against gptkb:faction
jumping opponents
gptkbp:is_featured_in gptkb:anime_adaptations
gptkb:Street_Fighter_series
gptkb:sports_event
gptkb:item
gptkbp:is_influential_in game design
gptkbp:is_known_for high damage
gptkbp:is_often_depicted_as other characters
gameplay videos
gptkbp:is_part_of Ryu's identity
Ryu's legacy
Ryu's character arc
Ryu's move set
Ryu's competitive strategy
Ryu's fighting style
Ryu's iconic status
Ryu's character design
Ryu's gameplay mechanics
Ryu's training regimen
gptkbp:is_popular_in gptkb:sports_event
gptkbp:is_recognized_by gptkb:award
gptkb:video_game_series
a cultural icon
gptkbp:is_recognized_for its simplicity
gptkbp:is_used_by gptkb:Ryu
gptkbp:is_used_in gptkb:sports_event
crossovers
training modes
combos
speedruns
character matchups
character showcases
gptkbp:is_used_to punish mistakes
zone opponents
gptkbp:landmark fighting games
gptkbp:origin gptkb:Street_Fighter_II
gptkbp:performed_by input command
gptkbp:requires meter for EX version