Statements (52)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:awards |
Best Art Direction
Best Game Design Best Soundtrack Best Original Game |
gptkbp:culturalImpact |
cult following
inspired merchandise inspired fan art inspired memes inspired other games |
gptkbp:developedBy |
gptkb:Namco
|
gptkbp:developer |
gptkb:Namco_Bandai_Games
|
gptkbp:engineType |
proprietary engine
|
gptkbp:firstPublished |
2018-12-07
2004-01-31 |
gptkbp:gameMechanics |
collectible items
power-ups time limits collecting items character customization unlockable content level progression environmental puzzles multiplayer challenges rolling objects object interaction size scaling |
gptkbp:gameplay |
gptkb:Katamari_series
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
Katamari Engine
|
gptkbp:influencedBy |
surrealism
pop art Japanese_culture |
gptkbp:mainCharacter |
The Prince
King of All Cosmos |
gptkbp:notableFeature |
multiplayer mode
unique soundtrack whimsical art style |
gptkbp:platforms |
gptkb:PlayStation_3
gptkb:Nintendo_Switch gptkb:PlayStation_2 gptkb:PlayStation_4 |
gptkbp:playingStyle |
puzzle
|
gptkbp:publisher |
gptkb:Namco_Bandai_Games
|
gptkbp:releaseDate |
2004
|
gptkbp:setting |
various worlds
|
gptkbp:teamAchievements |
third-person perspective
|
gptkbp:usedIn |
gptkb:We_Love_Katamari
gptkb:Katamari_Forever gptkb:Katamari_Damacy gptkb:Katamari_Damacy_REROLL Touch My Katamari |