gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
whimsical
colorful
|
gptkbp:controls
|
simple
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:cultural_impact
|
cult following
|
gptkbp:design
|
gptkb:Keita_Takahashi
|
gptkbp:design_influence
|
gptkb:game_developers
|
gptkbp:developer
|
gptkb:Namco
|
gptkbp:difficulty
|
scalable
|
gptkbp:environment
|
varied
|
gptkbp:fan_art
|
popular
|
gptkbp:franchise
|
gptkb:Katamari_series
|
gptkbp:game_awards
|
multiple awards
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanic
|
size increase
|
gptkbp:game_mode
|
single-player
|
gptkbp:gameplay
|
rolling objects
|
gptkbp:genre
|
gptkb:Puzzle
|
https://www.w3.org/2000/01/rdf-schema#label
|
Katamari Damacy
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:in-game_items
|
gptkb:vehicles
gptkb:food
gptkb:animals
gptkb:humans
household objects
|
gptkbp:influenced
|
indie games
|
gptkbp:influenced_artists
|
various musicians
|
gptkbp:influences
|
gptkb:Japanese_culture
|
gptkbp:inspired_by
|
Takahashi's childhood
|
gptkbp:legacy
|
iconic status
|
gptkbp:level_design
|
open-ended
|
gptkbp:main_character
|
gptkb:The_Prince
|
gptkbp:merchandise
|
various products
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
absurdist humor
family themes
|
gptkbp:objective
|
collect objects
|
gptkbp:parody
|
various media
|
gptkbp:platform
|
gptkb:Play_Station_2
|
gptkbp:players
|
gptkb:The_Prince
third-person
|
gptkbp:publisher
|
gptkb:Namco_Bandai_Games
|
gptkbp:rating
|
high
|
gptkbp:release_date
|
2004-03-18
|
gptkbp:release_platform
|
gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox_One
|
gptkbp:remastered
|
gptkb:Katamari_Damacy_REROLL
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:We_Love_Katamari
|
gptkbp:setting
|
gptkb:space
|
gptkbp:soundtrack
|
gptkb:Nobuo_Uematsu
various
|
gptkbp:bfsParent
|
gptkb:Bandai_Namco_Entertainment
gptkb:Namco_Bandai_Games
|
gptkbp:bfsLayer
|
5
|