gptkbp:instance_of
|
gptkb:game_mechanics
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gptkbp:affects
|
character abilities
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gptkbp:allows
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player interaction
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gptkbp:designed_by
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gptkb:Yoshitaka_Amano
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gptkbp:developed_by
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gptkb:Sacnoth
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gptkbp:features
|
timed button presses
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https://www.w3.org/2000/01/rdf-schema#label
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Judgment Ring
|
gptkbp:influences
|
gptkb:combat_system
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gptkbp:is_acclaimed_for
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innovative design
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gptkbp:is_associated_with
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turn-based strategy
|
gptkbp:is_compared_to
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gptkb:Active_Time_Battle_system
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gptkbp:is_featured_in
|
gptkb:Shadow_Hearts:_The_New_World
|
gptkbp:is_implemented_in
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gptkb:Shadow_Hearts:_Remastered
|
gptkbp:is_influenced_by
|
real-time mechanics
|
gptkbp:is_known_for
|
unique gameplay mechanics
|
gptkbp:is_noted_for
|
player skill requirement
|
gptkbp:is_part_of
|
gptkb:Shadow_Hearts:_Covenant
gptkb:Shadow_Hearts:_From_the_New_World
turn-based combat
|
gptkbp:is_related_to
|
RPGs
|
gptkbp:is_used_in
|
gptkb:Shadow_Hearts:_Covenant
gptkb:Shadow_Hearts:_From_the_New_World
|
gptkbp:is_utilized_in
|
boss battles
|
gptkbp:requires
|
timing and precision
|
gptkbp:used_in
|
gptkb:Shadow_Hearts_series
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gptkbp:bfsParent
|
gptkb:Shadow_Hearts
|
gptkbp:bfsLayer
|
5
|