Statements (49)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:mental_disorder
|
| gptkbp:age |
adolescents
adults children |
| gptkbp:alsoKnownAs |
gptkb:IGD
|
| gptkbp:characterizedBy |
impaired control over gaming
increasing priority given to gaming continuation or escalation of gaming despite negative consequences |
| gptkbp:class |
gptkb:World_Health_Organization
|
| gptkbp:controversy |
debate over classification as a disorder
concerns about overpathologizing normal behavior |
| gptkbp:countryWithPolicy |
gptkb:China
gptkb:Japan gptkb:South_Korea |
| gptkbp:diagnosedBy |
gptkb:mental_health_treatment
|
| gptkbp:diagnosticCriteriaSource |
gptkb:ICD-11
gptkb:DSM-5 |
| gptkbp:duration |
at least 12 months
|
| gptkbp:firstDescribed |
gptkb:DSM-5_(2013)
|
| gptkbp:impact |
impairment in personal, family, social, educational, or occupational functioning
|
| gptkbp:includedIn |
gptkb:ICD-11
|
| gptkbp:notableFor |
increasing concern since 2000s
|
| gptkbp:prevalence |
affects a small percentage of gamers
higher in East Asia |
| gptkbp:proposedBy |
gptkb:American_Psychiatric_Association
|
| gptkbp:relatedTo |
gptkb:substance_abuse
gptkb:behavioral_addiction problematic internet use |
| gptkbp:researchArea |
psychiatry
psychology public health |
| gptkbp:riskFactor |
gptkb:depression
anxiety adolescence social isolation male gender |
| gptkbp:symptom |
deceiving family members or others about gaming
loss of interest in other activities preoccupation with gaming tolerance (need to spend more time gaming) unsuccessful attempts to control gaming withdrawal symptoms when gaming is taken away jeopardizing relationships or opportunities due to gaming |
| gptkbp:treatment |
gptkb:psychotherapy
family therapy cognitive behavioral therapy |
| gptkbp:bfsParent |
gptkb:IGD
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Internet Gaming Disorder
|