gptkbp:instance_of
|
gptkb:video_game
gptkb:video_game_series
gptkb:weapons
|
gptkbp:antagonist
|
gptkb:The_God_King
|
gptkbp:art_style
|
stylized
high fantasy
stylized realism
3 D graphics
|
gptkbp:associated_with
|
gptkb:Epic_Games
|
gptkbp:awards
|
gptkb:Art_Prize
gptkb:Apple_Design_Award_2011
gptkb:Best_Mobile_Game_at_the_2011_Spike_Video_Game_Awards
|
gptkbp:boss_fights
|
challenging
featured
|
gptkbp:character_classes
|
gptkb:Mage
gptkb:Warrior
rogue
paladin
warrior, mage, rogue
|
gptkbp:character_customization
|
yes
limited
|
gptkbp:character_development
|
dynamic
experience points
leveling up
leveling system
|
gptkbp:combat_system
|
real-time
touch-based
|
gptkbp:community
|
active
|
gptkbp:community_support
|
active
|
gptkbp:created_by
|
gptkb:Chair_Entertainment
|
gptkbp:critical_reception
|
positive
generally positive
|
gptkbp:developed_by
|
gptkb:Chair_Entertainment
|
gptkbp:developer
|
gptkb:Chair_Entertainment
|
gptkbp:difficulty
|
adjustable
|
gptkbp:download_count
|
over 11 million
|
gptkbp:enemy_types
|
varied
|
gptkbp:engine
|
gptkb:Unreal_Engine_3
|
gptkbp:environment
|
detailed
3 D
|
gptkbp:fan_base
|
dedicated
|
gptkbp:features
|
gptkb:multiplayer_mode
real-time combat
character customization
touch controls
|
gptkbp:fighting_style
|
fast-paced
real-time
scalable
hack and slash
parry and dodge
blocking and dodging
swipe-based
|
gptkbp:first_appearance
|
Infinity Blade (video game)
|
gptkbp:first_match
|
gptkb:true
|
gptkbp:first_released
|
December 9, 2010
|
gptkbp:franchise
|
gptkb:Infinity_Blade_series
Epic Games franchise
|
gptkbp:game_awards
|
multiple
multiple nominations
|
gptkbp:game_engine
|
gptkb:Unreal_Engine_3
gptkb:Unreal_Engine
|
gptkbp:game_features
|
gptkb:exploration
gptkb:collectibles
gptkb:voice_acting
tutorials
boss battles
in-app purchases
puzzle elements
achievements
environmental interactions
environmental storytelling
immersive storytelling
leaderboards
realistic physics
character backstories
character progression
unlockable content
crafting system
dynamic lighting
skill trees
character skins
post-launch support
difficulty settings
enemy variety
cinematic cutscenes
story-driven gameplay
upgradable weapons
enemy AI
new game plus mode
dynamic soundtrack
dodge mechanics
magic abilities
parry mechanics
cutscene choices
|
gptkbp:game_length
|
short
5-10 hours
approximately 10 hours
approximately 5-10 hours
|
gptkbp:game_mechanic
|
leveling system
|
gptkbp:game_mechanics
|
leveling up
skill trees
gear upgrades
swipe-based combat
|
gptkbp:game_mode
|
single-player
|
gptkbp:game_modes
|
gptkb:campaign_mode
|
gptkbp:game_series
|
gptkb:Infinity_Blade_series
|
gptkbp:game_updates
|
regularly released
added content
|
gptkbp:game_world
|
open world
open-ended
|
gptkbp:gameplay
|
hack and slash
|
gptkbp:genre
|
gptkb:role-playing_game
Action role-playing game
action role-playing
|
gptkbp:graphics
|
high-quality
|
gptkbp:has_awards
|
gptkb:Art_Prize
gptkb:Best_Mobile_Game
gptkb:Best_Game_of_the_Year
|
gptkbp:has_community
|
gptkb:modding_community
gptkb:speedrunning_community
fan art
online forums
fan theories
|
gptkbp:has_gameplay_element
|
boss battles
environmental interactions
leveling system
skill trees
magic spells
loot system
upgradable weapons
dodge mechanics
parry mechanics
|
gptkbp:has_lore
|
gptkb:Maya_civilization
gptkb:the_First_Blade
betrayal and revenge
immortal beings
the God King
the Deathless
the Infinity Blade weapon
the Worker of Secrets
the history of the Infinity Blade
|
gptkbp:has_merchandise
|
gptkb:clothing
gptkb:posters
gptkb:figurines
art books
soundtrack albums
|
gptkbp:has_soundtrack
|
Epic orchestral music
composed by Josh Aker
|
gptkbp:has_spin_offs
|
gptkb:none
|
https://www.w3.org/2000/01/rdf-schema#label
|
Infinity Blade
|
gptkbp:in-game_currency
|
gptkb:gold
gems
|
gptkbp:in-game_purchases
|
yes
available
|
gptkbp:influence_on_mobile_gaming
|
gptkb:significant
|
gptkbp:influenced_by
|
gptkb:Shadow_of_the_Colossus
gptkb:Dark_Souls
gptkb:God_of_War
|
gptkbp:influenced_games
|
mobile RPGs
|
gptkbp:influences
|
gptkb:Dark_Souls
|
gptkbp:inspiration
|
medieval fantasy
|
gptkbp:inspired
|
mobile gaming industry
|
gptkbp:inspired_by
|
gptkb:mythology
sword fighting
|
gptkbp:launch_platform
|
yes
limited
|
gptkbp:legacy
|
pioneered mobile gaming
pioneering mobile graphics
popularizing touch controls
|
gptkbp:level_design
|
linear
|
gptkbp:loot_system
|
yes
randomized
|
gptkbp:main_character
|
gptkb:Siris
gptkb:Duncan
the God King
the Deathless
the Player
|
gptkbp:merchandise
|
limited
limited availability
|
gptkbp:microtransactions
|
yes
|
gptkbp:multiplayer
|
gptkb:none
false
no
|
gptkbp:music_composer
|
gptkb:Neil_Davidge
|
gptkbp:narrative
|
gptkb:revenge
linear
|
gptkbp:narrative_theme
|
gptkb:revenge
|
gptkbp:notable_feature
|
real-time combat
|
gptkbp:notable_storylines
|
hero's journey
epic quest
|
gptkbp:performance
|
high for mobile
|
gptkbp:platform
|
gptkb:i_OS
|
gptkbp:price
|
$5.99
|
gptkbp:published_by
|
gptkb:Epic_Games
|
gptkbp:publisher
|
gptkb:Epic_Games
|
gptkbp:release_date
|
December 9, 2010
October 2012
September 2013
October 2010
January 31, 2014
|
gptkbp:release_date_of_third_game
|
September 2014
|
gptkbp:release_platform
|
gptkb:i_Pod_Touch
gptkb:i_Phone
gptkb:i_Pad
i Phone, i Pad, i Pod Touch
|
gptkbp:release_year
|
gptkb:2010
|
gptkbp:sales
|
over 11 million copies
|
gptkbp:sequel
|
gptkb:Infinity_Blade_II
gptkb:Infinity_Blade_III
|
gptkbp:series
|
gptkb:Infinity_Blade_series
|
gptkbp:setting
|
gptkb:fantasy_world
gptkb:fantasy
|
gptkbp:skills
|
yes
|
gptkbp:soundtrack
|
gptkb:Epic_Games
composed by Neal Acree
|
gptkbp:spin_off
|
gptkb:Infinity_Blade:_Awakening
|
gptkbp:successor
|
gptkb:Infinity_Blade_II
|
gptkbp:trailer
|
released
|
gptkbp:type
|
gptkb:sword
|
gptkbp:updates
|
frequent
|
gptkbp:user_interface
|
intuitive
touch-based
|
gptkbp:bfsParent
|
gptkb:Epic_Games
gptkb:Brandon_Sanderson
gptkb:Tim_Sweeney
gptkb:epic
|
gptkbp:bfsLayer
|
4
|