Infinity Blade

GPTKB entity

Statements (227)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkb:video_game_series
gptkb:weapons
gptkbp:antagonist gptkb:The_God_King
gptkbp:art_style stylized
high fantasy
stylized realism
3 D graphics
gptkbp:associated_with gptkb:Epic_Games
gptkbp:awards gptkb:Art_Prize
gptkb:Apple_Design_Award_2011
gptkb:Best_Mobile_Game_at_the_2011_Spike_Video_Game_Awards
gptkbp:boss_fights challenging
featured
gptkbp:character_classes gptkb:Mage
gptkb:Warrior
rogue
paladin
warrior, mage, rogue
gptkbp:character_customization yes
limited
gptkbp:character_development dynamic
experience points
leveling up
leveling system
gptkbp:combat_system real-time
touch-based
gptkbp:community active
gptkbp:community_support active
gptkbp:created_by gptkb:Chair_Entertainment
gptkbp:critical_reception positive
generally positive
gptkbp:developed_by gptkb:Chair_Entertainment
gptkbp:developer gptkb:Chair_Entertainment
gptkbp:difficulty adjustable
gptkbp:download_count over 11 million
gptkbp:enemy_types varied
gptkbp:engine gptkb:Unreal_Engine_3
gptkbp:environment detailed
3 D
gptkbp:fan_base dedicated
gptkbp:features gptkb:multiplayer_mode
real-time combat
character customization
touch controls
gptkbp:fighting_style fast-paced
real-time
scalable
hack and slash
parry and dodge
blocking and dodging
swipe-based
gptkbp:first_appearance Infinity Blade (video game)
gptkbp:first_match gptkb:true
gptkbp:first_released December 9, 2010
gptkbp:franchise gptkb:Infinity_Blade_series
Epic Games franchise
gptkbp:game_awards multiple
multiple nominations
gptkbp:game_engine gptkb:Unreal_Engine_3
gptkb:Unreal_Engine
gptkbp:game_features gptkb:exploration
gptkb:collectibles
gptkb:voice_acting
tutorials
boss battles
in-app purchases
puzzle elements
achievements
environmental interactions
environmental storytelling
immersive storytelling
leaderboards
realistic physics
character backstories
character progression
unlockable content
crafting system
dynamic lighting
skill trees
character skins
post-launch support
difficulty settings
enemy variety
cinematic cutscenes
story-driven gameplay
upgradable weapons
enemy AI
new game plus mode
dynamic soundtrack
dodge mechanics
magic abilities
parry mechanics
cutscene choices
gptkbp:game_length short
5-10 hours
approximately 10 hours
approximately 5-10 hours
gptkbp:game_mechanic leveling system
gptkbp:game_mechanics leveling up
skill trees
gear upgrades
swipe-based combat
gptkbp:game_mode single-player
gptkbp:game_modes gptkb:campaign_mode
gptkbp:game_series gptkb:Infinity_Blade_series
gptkbp:game_updates regularly released
added content
gptkbp:game_world open world
open-ended
gptkbp:gameplay hack and slash
gptkbp:genre gptkb:role-playing_game
Action role-playing game
action role-playing
gptkbp:graphics high-quality
gptkbp:has_awards gptkb:Art_Prize
gptkb:Best_Mobile_Game
gptkb:Best_Game_of_the_Year
gptkbp:has_community gptkb:modding_community
gptkb:speedrunning_community
fan art
online forums
fan theories
gptkbp:has_gameplay_element boss battles
environmental interactions
leveling system
skill trees
magic spells
loot system
upgradable weapons
dodge mechanics
parry mechanics
gptkbp:has_lore gptkb:Maya_civilization
gptkb:the_First_Blade
betrayal and revenge
immortal beings
the God King
the Deathless
the Infinity Blade weapon
the Worker of Secrets
the history of the Infinity Blade
gptkbp:has_merchandise gptkb:clothing
gptkb:posters
gptkb:figurines
art books
soundtrack albums
gptkbp:has_soundtrack Epic orchestral music
composed by Josh Aker
gptkbp:has_spin_offs gptkb:none
https://www.w3.org/2000/01/rdf-schema#label Infinity Blade
gptkbp:in-game_currency gptkb:gold
gems
gptkbp:in-game_purchases yes
available
gptkbp:influence_on_mobile_gaming gptkb:significant
gptkbp:influenced_by gptkb:Shadow_of_the_Colossus
gptkb:Dark_Souls
gptkb:God_of_War
gptkbp:influenced_games mobile RPGs
gptkbp:influences gptkb:Dark_Souls
gptkbp:inspiration medieval fantasy
gptkbp:inspired mobile gaming industry
gptkbp:inspired_by gptkb:mythology
sword fighting
gptkbp:launch_platform yes
limited
gptkbp:legacy pioneered mobile gaming
pioneering mobile graphics
popularizing touch controls
gptkbp:level_design linear
gptkbp:loot_system yes
randomized
gptkbp:main_character gptkb:Siris
gptkb:Duncan
the God King
the Deathless
the Player
gptkbp:merchandise limited
limited availability
gptkbp:microtransactions yes
gptkbp:multiplayer gptkb:none
false
no
gptkbp:music_composer gptkb:Neil_Davidge
gptkbp:narrative gptkb:revenge
linear
gptkbp:narrative_theme gptkb:revenge
gptkbp:notable_feature real-time combat
gptkbp:notable_storylines hero's journey
epic quest
gptkbp:performance high for mobile
gptkbp:platform gptkb:i_OS
gptkbp:price $5.99
gptkbp:published_by gptkb:Epic_Games
gptkbp:publisher gptkb:Epic_Games
gptkbp:release_date December 9, 2010
October 2012
September 2013
October 2010
January 31, 2014
gptkbp:release_date_of_third_game September 2014
gptkbp:release_platform gptkb:i_Pod_Touch
gptkb:i_Phone
gptkb:i_Pad
i Phone, i Pad, i Pod Touch
gptkbp:release_year gptkb:2010
gptkbp:sales over 11 million copies
gptkbp:sequel gptkb:Infinity_Blade_II
gptkb:Infinity_Blade_III
gptkbp:series gptkb:Infinity_Blade_series
gptkbp:setting gptkb:fantasy_world
gptkb:fantasy
gptkbp:skills yes
gptkbp:soundtrack gptkb:Epic_Games
composed by Neal Acree
gptkbp:spin_off gptkb:Infinity_Blade:_Awakening
gptkbp:successor gptkb:Infinity_Blade_II
gptkbp:trailer released
gptkbp:type gptkb:sword
gptkbp:updates frequent
gptkbp:user_interface intuitive
touch-based
gptkbp:bfsParent gptkb:Epic_Games
gptkb:Brandon_Sanderson
gptkb:Tim_Sweeney
gptkb:epic
gptkbp:bfsLayer 4