Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:concept
|
| gptkbp:affects |
strategy selection
|
| gptkbp:analyzes |
gptkb:folk_theorem
|
| gptkbp:contrastsWith |
perfect monitoring
|
| gptkbp:defines |
A situation in game theory where players do not observe all actions or payoffs perfectly.
|
| gptkbp:example |
noisy observation of actions
private monitoring public monitoring |
| gptkbp:field |
game theory
|
| gptkbp:influenced |
equilibrium outcomes
|
| gptkbp:relatedTo |
repeated games
|
| gptkbp:requires |
belief updating
|
| gptkbp:studiedIn |
computer science
control theory economics |
| gptkbp:bfsParent |
gptkb:Repeated_Games
|
| gptkbp:bfsLayer |
8
|
| http://www.w3.org/2000/01/rdf-schema#label |
Imperfect Monitoring
|