gptkbp:instance_of
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gptkb:virtual_reality
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gptkbp:challenges
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gptkb:Motion_Sickness
gptkb:Content_Creation
Cost of Equipment
User Accessibility
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gptkbp:developed_by
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gptkb:game_developers
gptkb:educational_institutions
Tech Companies
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gptkbp:has_applications_in
|
gptkb:Education
gptkb:training
gptkb:Gaming
Therapy
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gptkbp:has_experience_in
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Social Interaction
Interactive Environments
360-Degree Video
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gptkbp:has_impact_on
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Learning Outcomes
User Engagement
Therapeutic Processes
|
gptkbp:has_technology
|
gptkb:Head-Mounted_Display
Haptic Feedback
Motion Tracking
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https://www.w3.org/2000/01/rdf-schema#label
|
Immersive Virtual Reality
|
gptkbp:is_enhanced_by
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gptkb:Augmented_Reality
gptkb:Artificial_Intelligence
gptkb:cloud_computing
|
gptkbp:is_popular_in
|
gptkb:Public_School
gptkb:entertainment_industry
gptkb:training
Healthcare Sector
|
gptkbp:is_used_in
|
gptkb:architecture
Healthcare
Military Training
Real Estate
|
gptkbp:trends
|
gptkb:advertising
gptkb:entertainment
gptkb:Education
gptkb:technology
Healthcare
|
gptkbp:bfsParent
|
gptkb:virtual_reality
|
gptkbp:bfsLayer
|
3
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