Statements (30)
Predicate | Object |
---|---|
gptkbp:instanceOf |
GUI paradigm
|
gptkbp:advantage |
less efficient for complex UIs
easy to integrate can be harder to optimize flexible for dynamic UIs |
gptkbp:alsoKnownAs |
gptkb:IMGUI
|
gptkbp:contrastsWith |
gptkb:Retained_Mode_GUI
|
gptkbp:exampleLibrary |
gptkb:Nuklear
gptkb:Dear_ImGui Immediate Mode GUI in Unity imgui.NET |
gptkbp:feature |
UI is rebuilt every frame
no persistent widget state simpler event handling UI code is called directly in the main loop |
gptkbp:firstDescribed |
2005 blog post by Casey Muratori
|
https://www.w3.org/2000/01/rdf-schema#label |
Immediate Mode GUI
|
gptkbp:originatedIn |
gptkb:Casey_Muratori
|
gptkbp:relatedConcept |
gptkb:Retained_Mode_GUI
event-driven programming UI toolkit widget |
gptkbp:usedBy |
prototyping
game engines tools development |
gptkbp:usedIn |
game development
real-time applications |
gptkbp:bfsParent |
gptkb:Retained_Mode_GUI
gptkb:legacy_Unity_GUI_system |
gptkbp:bfsLayer |
8
|