Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:Sega
gptkb:Sonic_franchise C++ programming language |
gptkbp:enables |
open-world environments
|
gptkbp:enhances |
audio quality
storytelling elements gameplay experience player immersion visual fidelity |
gptkbp:features |
dynamic weather effects
dynamic lighting intuitive controls AI-driven NPCs advanced physics simulation real-time shadows seamless world transitions extensive character customization customizable graphics settings extensive level design |
gptkbp:first_introduced |
gptkb:Sonic_Generations
|
https://www.w3.org/2000/01/rdf-schema#label |
Hedgehog Engine 2
|
gptkbp:improves |
load times
environmental interactions character animations game accessibility game stability |
gptkbp:is_compatible_with |
gptkb:Nintendo_Switch
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:known_for |
colorful graphics
fast-paced action high-speed gameplay smooth frame rates vibrant art style |
gptkbp:released |
gptkb:2010
|
gptkbp:successor |
gptkb:Hedgehog_Engine
|
gptkbp:supports |
gptkb:online_multiplayer
community engagement user-generated content modular architecture cross-platform play realistic physics high frame rates VR technology adaptive difficulty dynamic camera angles multi-platform development high-definition rendering 3 D graphics 4 K resolution |
gptkbp:used_in |
gptkb:Sonic_Adventure_series
gptkb:Sonic_Colors_Ultimate gptkb:Team_Sonic_Racing gptkb:Sonic_Frontiers gptkb:Sonic_Racing gptkb:Sonic_the_Hedgehog_series gptkb:Sonic_Mania_Plus gptkb:Sonic_Forces Sonic Team games |
gptkbp:utilizes |
particle effects
|
gptkbp:bfsParent |
gptkb:Sonic_the_Hedgehog_(2022)
gptkb:Sonic_the_Hedgehog gptkb:Sonic_Forces gptkb:Sonic_Citadel gptkb:Sonic_Generations gptkb:Sonic_Color_Collection gptkb:Sonic_the_Hedgehog_(2020) |
gptkbp:bfsLayer |
5
|