gptkbp:instance_of
|
gptkb:game_engine
|
gptkbp:allows
|
open-world gameplay
|
gptkbp:developed_by
|
gptkb:Sega
|
gptkbp:enables
|
seamless transitions between gameplay and cutscenes
|
gptkbp:enhances
|
game performance
|
gptkbp:exhibited_at
|
gaming expos
|
gptkbp:features
|
real-time rendering
dynamic lighting
advanced physics simulation
|
gptkbp:first_introduced
|
gptkb:Sonic_Unleashed
|
gptkbp:has_community
|
gptkb:developers
modders
|
gptkbp:has_influenced
|
other game engines
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hedgehog Engine
|
gptkbp:includes
|
particle systems
environmental effects
|
gptkbp:is_acclaimed_for
|
visual fidelity
smooth animations
|
gptkbp:is_associated_with
|
gptkb:Sonic_the_Hedgehog_franchise
|
gptkbp:is_compatible_with
|
gptkb:Play_Station_3
gptkb:Xbox_360
gptkb:Wii
|
gptkbp:is_criticized_for
|
linear level design
performance issues on older hardware
|
gptkbp:is_designed_for
|
high-speed gameplay
|
gptkbp:is_featured_in
|
game development conferences
|
gptkbp:is_known_for
|
its scalability
its unique art style
its flexibility in design
speed-based gameplay mechanics
|
gptkbp:is_often_compared_to
|
gptkb:Unity_Engine
gptkb:Unreal_Engine
gptkb:Cry_Engine
|
gptkbp:is_part_of
|
Sega's game development strategy
Sega's technology portfolio
|
gptkbp:is_recognized_for
|
its innovation in gaming technology
|
gptkbp:is_updated_by
|
gptkb:multiple_times
|
gptkbp:is_used_for
|
game testing
game prototyping
|
gptkbp:is_used_in
|
Racing games
Action-adventure games
Platform games
Sonic Team games
|
gptkbp:is_utilized_in
|
gptkb:tabletop_games
PC games
console games
|
gptkbp:provides
|
AI capabilities
|
gptkbp:released
|
gptkb:2008
|
gptkbp:supports
|
high-definition graphics
multi-platform development
3 D graphics
|
gptkbp:used_in
|
gptkb:Sonic_Forces
gptkb:Sonic_Colors
gptkb:Sonic_Generations
|
gptkbp:utilizes
|
cell shading
|
gptkbp:bfsParent
|
gptkb:Sonic_the_Hedgehog
gptkb:Sega
gptkb:Dr._Eggman
gptkb:Sonic_Generations
gptkb:Sonic_the_Hedgehog_(2006)
|
gptkbp:bfsLayer
|
5
|