Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Physics
|
gptkbp:developed_by |
gptkb:Havok
|
gptkbp:enhances |
Gameplay Mechanics
|
gptkbp:features |
Collision Detection
Rigid Body Dynamics Soft Body Dynamics Character Physics |
gptkbp:has |
gptkb:community
|
https://www.w3.org/2000/01/rdf-schema#label |
Havok Physics 2021
|
gptkbp:improves |
Game Realism
|
gptkbp:includes |
gptkb:Documentation
|
gptkbp:integrates_with |
Game Engines
|
gptkbp:is |
Proprietary Software
Commercial Software Industry Standard Widely Used in Industry Used in Simulation Software Used in Mobile Applications Used in Cloud Gaming Used in Art Installations Used in Museums Used in Film Production Used in AAA Games Used in Architectural Visualization Used in Automotive Simulations Used in Indie Games Used in Military Simulations Used in Research Projects Used in Robotics Simulations Used in Web Applications Used in Training Simulations Real-time Engine Used in Educational Software Cross-platform Software Flexible Engine High-performance Engine Modular Engine Robust Engine Scalable Software Used in Fitness Applications Used in Interactive Installations Used in Live Events Used in Medical Simulations Used in Social Media Applications Used in Sports Simulations Used in Theme Parks Used in Virtual Environments |
gptkbp:is_compatible_with |
Multiple Platforms
|
gptkbp:offers |
gptkb:developers
|
gptkbp:part_of |
gptkb:Havok_Suite
|
gptkbp:provides |
Performance Optimization Tools
API for Developers |
gptkbp:released_in |
gptkb:2021
|
gptkbp:supports |
gptkb:Augmented_Reality
gptkb:virtual_reality Multi-threading Real-time Physics Simulation |
gptkbp:used_by |
gptkb:game_developers
|
gptkbp:used_in |
gptkb:video_games
|
gptkbp:utilizes |
GPU Acceleration
|
gptkbp:bfsParent |
gptkb:Havok_Physics_2020
|
gptkbp:bfsLayer |
6
|