Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:aims_to |
provide a seamless experience
|
gptkbp:allows |
cross-platform play
|
gptkbp:built |
support immersive experiences
Slipstream architecture support future Halo titles |
gptkbp:designed_for |
gptkb:PC
gptkb:Xbox_Series_X/_S |
gptkbp:developed_by |
gptkb:343_Industries
|
gptkbp:enhances |
multiplayer experience
|
gptkbp:features |
dynamic weather system
advanced physics engine improved lighting effects |
gptkbp:first_appearance |
gptkb:2020
|
gptkbp:first_introduced |
gptkb:Halo_Infinite
|
https://www.w3.org/2000/01/rdf-schema#label |
Halo Infinite Engine
|
gptkbp:improves |
load times
|
gptkbp:includes |
new animation systems
new rendering techniques new AI systems |
gptkbp:is_a_foundation_for |
future Halo games
|
gptkbp:is_a_key_component_of |
Halo Infinite's success
|
gptkbp:is_a_major_advancement_in |
game engine technology
|
gptkbp:is_aimed_at |
next-gen gaming
enhancing player creativity |
gptkbp:is_associated_with |
Halo Infinite's gameplay mechanics
|
gptkbp:is_characterized_by |
high performance
|
gptkbp:is_compatible_with |
gptkb:Xbox_One
|
gptkbp:is_designed_to |
enhance player immersion
enhance storytelling scale across platforms support multiplayer modes maximize hardware capabilities support evolving game design trends |
gptkbp:is_expected_to |
evolve over time
set new standards |
gptkbp:is_focused_on |
community feedback
player engagement |
gptkbp:is_known_for |
its versatility
visual fidelity its scalability |
gptkbp:is_optimized_for |
gptkb:cloud_computing
|
gptkbp:is_part_of |
gptkb:Halo_franchise
gptkb:Microsoft's_gaming_ecosystem the next generation of gaming technology |
gptkbp:is_recognized_for |
its innovation
its user-friendly tools |
gptkbp:is_used_for |
game development
|
gptkbp:is_utilized_by |
gptkb:game_developers
|
gptkbp:product |
years of development
|
gptkbp:provides |
high fidelity graphics
|
gptkbp:successor |
previous Halo engines
|
gptkbp:supports |
ray tracing
dynamic environments open world gameplay large player counts modular content updates |
gptkbp:used_in |
gptkb:Halo_Infinite
|
gptkbp:utilizes |
HDR rendering
|
gptkbp:bfsParent |
gptkb:Halo
|
gptkbp:bfsLayer |
4
|