gptkbp:instance_of
|
gptkb:video_game_series
|
gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Halo:_The_Fall_of_Reach
|
gptkbp:art_style
|
futuristic
|
gptkbp:character
|
gptkb:Spartan-117
gptkb:Dr._Halsey
gptkb:Cortana
gptkb:Covenant_forces
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Bungie
|
gptkbp:engine
|
Blam! Engine
|
gptkbp:events
|
gptkb:Fall_of_Reach
rescue missions
Spartan operations
final battle
Covenant invasion
humanity's resilience
Spartan training
Covenant defeat
humanity's last stand
Covenant betrayal
Master Chief's leadership
Cortana's activation
Master Chief's awakening
Cortana's strategy
Covenant strategy planning
Covenant technology discovery
Spartan sacrifices
alliance with other Spartans
escape from Reach
final evacuation
human-Covenant diplomacy
legacy of Reach
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:has_gameplay_element
|
team-based tactics
weapon customization
AI companions
vehicle combat
|
gptkbp:has_sequel
|
gptkb:Halo:_Reach
|
gptkbp:influenced
|
video game design
|
gptkbp:influenced_by
|
science fiction literature
|
gptkbp:main_character
|
gptkb:Master_Chief
|
gptkbp:narrative_style
|
gptkb:human-Covenant_war
|
gptkbp:platform
|
gptkb:PC
gptkb:Xbox
|
gptkbp:publisher
|
gptkb:Microsoft_Game_Studios
|
gptkbp:release_date
|
gptkb:2001
|
gptkbp:sequel
|
gptkb:Halo:_Combat_Evolved
|
gptkbp:series
|
gptkb:Halo
|
gptkbp:setting
|
gptkb:fictional_universe
|
gptkbp:soundtrack
|
gptkb:Martin_O'_Donnell
|