Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:film
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:the_battle_for_Reach
|
gptkbp:are |
pre-rendered
integrated into gameplay cinematic experiences well-received by fans considered iconic celebrated in fan art a hallmark of the series a key feature of the game known for their emotional impact often analyzed by fans often praised for storytelling integral to the plot set in the 26th century used in trailers often replayed by players part of the Halo franchise part of the game's climax part of the game's legacy analyzed in video essays available in the game's menu critical to the story directed by Jason Jones important for world-building often referenced in discussions about Halo part of the campaign mode part of the game's marketing used to convey lore used to introduce missions |
gptkbp:contribution |
game's atmosphere
|
gptkbp:depicts |
the fall of Reach
|
gptkbp:developed_by |
gptkb:Bungie
|
gptkbp:features |
gptkb:Master_Chief
gptkb:Noble_Team gptkb:Actor gptkb:Cortana gptkb:museum epic battles high-quality animation |
gptkbp:highlights |
sacrifice of Noble Team
|
gptkbp:includes |
gptkb:book
flashbacks dramatic music emotional moments in-game dialogue |
gptkbp:influence |
subsequent Halo games
|
gptkbp:narrative_style |
prequel to Halo: Combat Evolved
|
gptkbp:part_of |
gptkb:Halo:_Reach
|
gptkbp:related_show |
the fate of characters
the Covenant invasion |
gptkbp:released_in |
gptkb:2010
|
gptkbp:showcases |
gameplay mechanics
|
gptkbp:style |
gptkb:film
|
gptkbp:utilizes |
engine from Halo 3
|