gptkbp:instance_of
|
gptkb:film
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:the_battle_for_Reach
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gptkbp:artist
|
gptkb:Neil_Davidge
|
gptkbp:contributed_to
|
Storytelling
|
gptkbp:depicts
|
Key Events
|
gptkbp:directed_by
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gptkb:Jason_Jones
|
gptkbp:features
|
Cinematic Sequences
|
gptkbp:features_character
|
gptkb:Noble_Team
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gptkbp:has_cameo
|
Halo Characters
|
gptkbp:includes
|
Cutscenes
|
gptkbp:influenced_by
|
Previous Halo Games
|
gptkbp:is_available_in
|
gptkb:book
Standard Edition
Digital Edition
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gptkbp:is_available_on
|
gptkb:PC
gptkb:Xbox_One
gptkb:Xbox_360
|
gptkbp:is_celebrated_in
|
gptkb:artwork
|
gptkbp:is_considered_as
|
Cinematic Milestone
|
gptkbp:is_evaluated_by
|
Cinematic Storytelling
|
gptkbp:is_influenced_by
|
Film Techniques
|
gptkbp:is_known_for
|
Emotional Impact
|
gptkbp:is_part_of
|
gptkb:Halo_Franchise
Halo: Reach Game
|
gptkbp:is_recognized_for
|
Visual Quality
|
gptkbp:narrated_by
|
gptkb:character
|
gptkbp:narrative_style
|
gptkb:Human-Covenant_War
|
gptkbp:notable_for
|
gptkb:architect
gptkb:Actor
gptkb:book
Conflict Resolution
Pacing
Audience Engagement
Animation Quality
Cinematic Techniques
Visual Storytelling
Character Arcs
Character Relationships
Narrative Structure
Cinematic Experience
Cohesion
Emotional Resonance
World-Building
Action Sequences
Cinematic Legacy
Emotional Scenes
Cinematic Impact
Cinematic Flow
|
gptkbp:part_of
|
gptkb:Halo:_Reach
|
gptkbp:produced_by
|
gptkb:Bungie
gptkb:Bungie_Studios
|
gptkbp:received
|
Critical Acclaim
|
gptkbp:released_in
|
gptkb:2010
|
gptkbp:set_in
|
gptkb:Halo_Universe
|
gptkbp:showcases
|
Gameplay Mechanics
|
gptkbp:style
|
gptkb:musical
|
gptkbp:themes
|
gptkb:Loss
gptkb:Sacrifice
Heroism
|
gptkbp:utilizes
|
gptkb:engine
|
gptkbp:voice_actor
|
Various Actors
|
gptkbp:written_by
|
Bungie Writers
|