gptkbp:instance_of
|
gptkb:musical_composition
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Graphics_Synthesizer_3
|
gptkbp:architectural_style
|
Vector Graphics
|
gptkbp:based_on
|
gptkb:Graphics_Synthesizer_3
|
gptkbp:contributed_to
|
Game graphics quality
|
gptkbp:developed_by
|
gptkb:Sony
|
gptkbp:enables
|
High-definition graphics
|
gptkbp:features
|
Texture Mapping
Anti-aliasing
Z-buffering
|
gptkbp:has
|
gptkb:Graphics_Processing_Unit
Dedicated graphics memory
|
https://www.w3.org/2000/01/rdf-schema#label
|
Graphics Synthesizer 4
|
gptkbp:is_compatible_with
|
Play Station 2 games
|
gptkbp:is_known_for
|
Advanced rendering techniques
|
gptkbp:is_part_of
|
Play Station 2 architecture
|
gptkbp:is_used_in
|
Video game development
|
gptkbp:performance
|
150 million polygons per second
|
gptkbp:provides
|
Real-time rendering
|
gptkbp:released_in
|
gptkb:2000
|
gptkbp:successor
|
Graphics Synthesizer 5
|
gptkbp:supports
|
Multi-texturing
Shader Model 1.1
3 D graphics
|
gptkbp:used_in
|
gptkb:Play_Station_2
|
gptkbp:user_interface
|
Memory Interface
|
gptkbp:uses
|
Custom shaders
|