Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:musical_composition
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Graphics_Synthesizer_2
|
gptkbp:architectural_style |
Vector Graphics
|
gptkbp:developed_by |
gptkb:Sony
|
gptkbp:features |
Texture Mapping
Anti-Aliasing Z-buffering |
https://www.w3.org/2000/01/rdf-schema#label |
Graphics Synthesizer 3
|
gptkbp:involved_units |
8
|
gptkbp:is_compatible_with |
Backward compatible with Play Station games
|
gptkbp:manufacturer |
gptkb:DJ
|
gptkbp:marketed_as |
High-performance graphics processor
|
gptkbp:performance |
150 million polygons per second
|
gptkbp:population |
gptkb:battle
|
gptkbp:power_consumption |
30 Watts
|
gptkbp:ram |
GDD R2
|
gptkbp:related_model |
1.0
|
gptkbp:release_date |
March 4, 2000
|
gptkbp:released_in |
gptkb:2000
|
gptkbp:resolution |
720p
480p 1080i |
gptkbp:speed |
300 M Hz
|
gptkbp:successor |
gptkb:Graphics_Synthesizer_4
|
gptkbp:supports |
gptkb:musician
gptkb:software gptkb:High_Dynamic_Range_(HDR) Tessellation Lighting Effects Wide Color Gamut Bump Mapping Particle Systems Post-processing Effects Shadow Mapping Motion Blur Depth of Field Normal Mapping Compute Shaders Ambient Occlusion Environment Mapping Screen Space Reflections Dynamic Shadows Multi-texturing Geometry Shaders Reflection Mapping Refraction Effects Fog Effects 3 D Graphics Anti-aliasing Techniques Pixel Lighting Specular Highlights Static Shadows Vertex Lighting |
gptkbp:texture |
2048x2048
|
gptkbp:used_in |
gptkb:Play_Station_2
|
gptkbp:user_interface |
AGP
|
gptkbp:uses |
Custom Graphics API
|