gptkbp:instanceOf
|
gptkb:book_series
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gptkbp:editor
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Andrew S. Glassner
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gptkbp:firstPublished
|
1990
|
https://www.w3.org/2000/01/rdf-schema#label
|
Graphics Gems
|
gptkbp:influenced
|
Real-Time Rendering
GPU Gems
Game Programming Gems
ShaderX
|
gptkbp:ISBN
|
978-0-12-286166-1
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gptkbp:language
|
English
|
gptkbp:notableContributor
|
gptkb:John_Snyder
gptkb:David_Eberly
gptkb:Lance_Williams
gptkb:John_Wallace
gptkb:Alvy_Ray_Smith
gptkb:David_Kirk
gptkb:Jim_Blinn
gptkb:Pat_Hanrahan
gptkb:Michael_Cohen
gptkb:Don_Mitchell
gptkb:Robert_L._Cook
gptkb:Greg_Turk
gptkb:Marc_Levoy
gptkb:John_C._Hart
gptkb:John_D._Hobby
gptkb:Paul_S._Heckbert
gptkb:Eric_Haines
gptkb:Tom_Duff
gptkb:John_F._Hughes
gptkb:John_W._Ratcliff
gptkb:Craig_Kolb
gptkb:Michael_Kass
gptkb:Nelson_Max
gptkb:Peter_Shirley
gptkb:Tony_DeRose
gptkb:Ken_Perlin
Alan Watt
Andrew Glassner
Brian Smits
Brian Wyvill
Eric Lengyel
James Arvo
Jim Arvo
John Amanatides
Michael Herf
Morgan McGuire
Paul Heckbert
Philip J. Schneider
|
gptkbp:notableFor
|
code samples
graphics techniques
practical algorithms
|
gptkbp:numberOfVolumes
|
6
|
gptkbp:openSourceCode
|
yes
|
gptkbp:publisher
|
gptkb:Academic_Press
|
gptkbp:subject
|
computer graphics
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gptkbp:volume
|
Graphics Gems I
Graphics Gems II
Graphics Gems III
Graphics Gems IV
Graphics Gems V
Graphics Gems VI
|
gptkbp:website
|
http://www.graphicsgems.org/
|
gptkbp:bfsParent
|
gptkb:Eric_Haines
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gptkbp:bfsLayer
|
7
|