Statements (76)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
2 D graphics
|
gptkbp:critical_reception |
Positive reviews
|
gptkbp:developer |
gptkb:Konami
|
gptkbp:features |
Power-ups
Boss battles Weapon customization Scrolling gameplay |
gptkbp:game_engine |
gptkb:Custom_engine
|
gptkbp:game_mechanics |
gptkb:award
gptkb:film_production_company gptkb:operating_system gptkb:museum gptkb:artwork Level design Player engagement Player feedback Leaderboards Game mechanics Replay value Sound effects Game flow Game balance Narrative elements Game world Difficulty levels Challenge mode Endless mode Difficulty settings Game lore Time attack mode Unlockable content Replay system Score system Game variety Power-up system Game pacing Checkpoint system Game innovation Game immersion Lives system Game atmosphere Boss design Enemy design Game evolution Game themes Multiplayer options Horizontal scrolling Game replayability |
gptkbp:game_modes |
Multiplayer
Single-player |
gptkbp:genre |
Shoot 'em up
|
gptkbp:influences |
Bullet hell genre
Horizontal scrolling shooters |
gptkbp:inspired_by |
gptkb:Konami's_arcade_games
gptkb:Gradius_series |
gptkbp:legacy |
Part of the Gradius franchise
|
gptkbp:multiplayer |
Cooperative play
|
gptkbp:notable_character |
gptkb:Vic_Viper
gptkb:Mighty_Bomb_Jack Option Bacterion |
gptkbp:platform |
gptkb:video_game
|
gptkbp:predecessor |
gptkb:Gradius_III
|
gptkbp:publisher |
gptkb:Konami
|
gptkbp:release_date |
gptkb:1998
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:remake |
Gradius IV: Resurrection (P S2)
|
gptkbp:series |
gptkb:Gradius
|
gptkbp:setting |
Outer space
|
gptkbp:soundtrack |
Original soundtrack
|
gptkbp:successor |
gptkb:Gradius_V
|
gptkbp:bfsParent |
gptkb:Vic_Viper
|
gptkbp:bfsLayer |
6
|