Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:developed_by |
gptkb:Piranha_Bytes
|
gptkbp:features |
Real-time Rendering
Character Customization Dynamic Weather Crafting System Environmental Storytelling Environmental Interaction Atmospheric Soundtrack Lore-rich Environment Immersive Gameplay Rich NPC Dialogue |
gptkbp:has |
gptkb:architect
gptkb:Community_Center gptkb:operating_system gptkb:video_game Art Style Player Freedom Player Immersion Character Classes Replayability Game Lore Game World Dialogue System Game Design Philosophy Save System Community Mods Narrative Depth Cinematic Cutscenes Game Community Lore and Worldbuilding Combat Styles |
https://www.w3.org/2000/01/rdf-schema#label |
Gothic II Engine
|
gptkbp:includes |
Combat Mechanics
|
gptkbp:influenced |
gptkb:Gothic_III
Subsequent RP Gs |
gptkbp:known_for |
Immersive Storytelling
|
gptkbp:released_in |
gptkb:2002
|
gptkbp:supports |
gptkb:Actor
gptkb:Exploration gptkb:book gptkb:Skill_Trees Dynamic Lighting Player Agency Multiple Platforms Day-Night Cycle Open World Stealth Mechanics Game Balance Character Progression Inventory System Character Relationships AI Behavior Player Choices Quest System Dynamic Events Faction System Game Challenges NPC Interaction Quest Tracking Multiplayer Modifications Quest Diversity World Interaction |
gptkbp:used_in |
gptkb:Gothic_II
|
gptkbp:uses |
gptkb:Direct_X
|
gptkbp:utilizes |
gptkb:physicist
|
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:Gothic_Engine
|
gptkbp:bfsLayer |
6
|