Statements (51)
Predicate | Object |
---|---|
gptkbp:instanceOf |
engine
|
gptkbp:developedBy |
Piranha Bytes
|
gptkbp:features |
Dynamic Lighting
Physics Simulation Real-time_Shadows NPC_AI |
gptkbp:firstHeld |
Gothic
|
gptkbp:genre |
Role-playing Game
|
gptkbp:has |
gptkb:User_Interface
Soundtrack Achievements Performance Optimization Fan Base Modding Community Day-Night Cycle Dynamic Weather Voice Acting Skill Trees Mounts Character Classes Crafting System Quest System Graphics Settings Dialogue System Save System Faction System Fast Travel System Lore System Environmental_Interaction Combat_Mechanics Inventory_System Stealth_Mechanics |
https://www.w3.org/2000/01/rdf-schema#label |
Gothic Engine
|
gptkbp:influenced |
RPG_Game_Design
|
gptkbp:influencedBy |
The Elder Scrolls III: Morrowind
|
gptkbp:inspiration |
Other_Game_Engines
|
gptkbp:knownFor |
Character Development
Complex Storytelling Immersive_World |
gptkbp:platforms |
Windows
|
gptkbp:released |
2001
|
gptkbp:successor |
Risen
Gothic 3: Forsaken Gods |
gptkbp:supports |
Open World
Multiplayer_Features 3D_Graphics |
gptkbp:usedIn |
Gothic 3
Gothic II |
gptkbp:uses |
gptkb:C++
DirectX OpenGL |